Wooden Plank: Difference between revisions
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Extra wood planks can sometimes be found in [[crate]]s, or recovered by breaking down [[door]]s with a melee weapon. | Extra wood planks can sometimes be found in [[crate]]s, or recovered by breaking down [[door]]s with a melee weapon. | ||
Wood | Wood planks can also be used as a [[weapons|weapon]], although they do very little damage. They do, however, work well for pushing [[zombie]]s away from the [[player]] and thus are effective for crowd control purposes. | ||
[[doors|Doors]] can also be broken down by the player or zombies. Each destroyed door will yield two wood planks. | |||
== Crafting == | == Crafting == | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
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MaxRange = 2.0, | MaxRange = 2.0, | ||
SwingAnim = Bat, | SwingAnim = Bat, | ||
WeaponSprite | WeaponSprite = plank, | ||
Weight = 8, | Weight = 8, | ||
WeaponWeight | WeaponWeight = 2.5, | ||
DoorDamage = 5, | DoorDamage = 5, | ||
MinimumSwingTime | MinimumSwingTime = 15, | ||
SwingTime = 26, | SwingTime = 26, | ||
SwingAmountBeforeImpact = | SwingAmountBeforeImpact = 0.2, | ||
PushBackMod = 4.5, | PushBackMod = 4.5, | ||
ConditionLowerChanceOneIn = | ConditionLowerChanceOneIn = 5, | ||
ConditionMax | ConditionMax = 10, | ||
Categories = Improvised, | Categories = Improvised, | ||
Revision as of 22:57, 29 March 2012
Template:Weapons Wood planks can be found throughout the game world. They are primarily used to make a barricade.
Extra wood planks can sometimes be found in crates, or recovered by breaking down doors with a melee weapon.
Wood planks can also be used as a weapon, although they do very little damage. They do, however, work well for pushing zombies away from the player and thus are effective for crowd control purposes.
Door can also be broken down by the player or zombies. Each destroyed door will yield two wood planks.
Crafting
Name | Recipe | Description | ||||||||||||
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Code
item Plank { Type = Weapon, DisplayName = Wooden Plank, Icon = Plank, MinAngle = -0.2, MaxDamage = 0.2, MinDamage = 0.1, MaxRange = 2.0, SwingAnim = Bat, WeaponSprite = plank, Weight = 8, WeaponWeight = 2.5, DoorDamage = 5, MinimumSwingTime = 15, SwingTime = 26, SwingAmountBeforeImpact = 0.2, PushBackMod = 4.5, ConditionLowerChanceOneIn = 5, ConditionMax = 10, Categories = Improvised, }