Small Bookcase: Difference between revisions
mNo edit summary |
m (Automated Formatting) |
||
(19 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Tiles|Container tiles}} | ||
{{Page version|41.78.16}} | |||
{{ | {{Infobox tile | ||
| | |name=Small Bookcase | ||
|model=SmallBookcase_Carpentry.png | |||
|icon=SmallBookcase_Carpentry.png | |||
|category=Movable | |||
|weight=10 | |||
|size=1 | |||
<!--Properties--> | |||
|type=Container | |||
|container=Shelf | |||
|function=Holds items | |||
|capacity=20 | |||
<!--Build--> | |||
|build_skill=[[Carpentry]] | |||
|build_level=3 | |||
|build_tool_tag=Hammer | |||
|ingredients=<small>3 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>3 × [[File:Nails.png|20px|link=Nails]] [[Nails]]</small> | |||
<!--Move--> | |||
|move_skill=''None'' | |||
|move_tool=''None'' | |||
<!--Disassemble--> | |||
|disassemble_skill=[[Carpentry]] | |||
|disassemblelevel=0 | |||
|disassemble_tool_tag=Hammer | |||
|disassemble_tool_tag2=Saw | |||
<!--Technical details--> | |||
|item_id=Movables.{TileID} | |||
|tile_id=furniture_shelving_01_23 | |||
}} | }} | ||
{{Quote|text=Show off your reading loot with pride.|author=In-game description}} | |||
A '''small bookcase''' is a [[Crafting|craftable]] [[Containers|container]]. | |||
==Usage== | |||
A small bookcase can be used to store up to 20 weight worth of [[items]]. It is mostly a decorative item, and can be found throughout [[Knox Country]]. | |||
==Crafting== | |||
===Carpentry=== | |||
{{Main|Carpentry}} | |||
{{Crafting/sandbox2 | |||
|small_bookcase | |||
}} | |||
== | ==Code== | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1497 | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
ISBuildMenu.onSmallBookcase = function(worldobjects, square, sprite, player) | |||
-- name, sprite, northSprite | |||
local furniture = ISSimpleFurniture:new("Small Bookcase", sprite.sprite, sprite.northSprite); | |||
furniture.canBeAlwaysPlaced = true; | |||
furniture.isContainer = true; | |||
furniture.containerType = "shelves"; | |||
furniture.modData["xp:Woodwork"] = 3; | |||
furniture.modData["need:Base.Plank"] = "3"; | |||
furniture.modData["need:Base.Nails"] = "3"; | |||
-- our chair have 4 tiles (north, east, south and west) | |||
-- then we define our east and south sprite | |||
furniture:setEastSprite(sprite.eastSprite); | |||
furniture:setSouthSprite(sprite.southSprite); | |||
furniture.player = player | |||
furniture.completionSound = "BuildWoodenStructureMedium"; | |||
getCell():setDrag(furniture, player); | |||
end | |||
}} | |||
}} | |||
==See also== | |||
*[[Carpentry]] | |||
*[[Containers]] | |||
*[[Furniture]] | |||
*[[Bookcase]] | |||
{{Navbox construction|carpentry}} | |||
[[Category:Carpentry]] | [[Category:Carpentry]] | ||
[[Category:Spiffo's Construction Crew (Project)]] | [[Category:Spiffo's Construction Crew (Project)]] | ||
[[Category:Seat Yourself Furniture (Project)]] | [[Category:Seat Yourself Furniture (Project)]] |
Latest revision as of 12:10, 14 April 2024
Small Bookcase
[[File:{{{icon2}}}|Small Bookcase|]]
[[File:{{{icon3}}}|Small Bookcase|]]
[[File:{{{icon4}}}|Small Bookcase|]]
[[File:{{{icon5}}}|Small Bookcase|]]
Move
Skill (level)
None
Tool(s)
None
Technical
Item ID(s)
Movables.{TileID}
Tile ID(s)
furniture_shelving_01_23
“
Show off your reading loot with pride.
A small bookcase is a craftable container.
Usage
A small bookcase can be used to store up to 20 weight worth of items. It is mostly a decorative item, and can be found throughout Knox Country.
Crafting
Carpentry
- Main article: Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Small Bookcase |
Plank ×3 Nails ×3 |
Hammer (tag) |
Carpentry 3 | none | 0.75 Carpentry |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
ISBuildMenu.onSmallBookcase = function(worldobjects, square, sprite, player)
-- name, sprite, northSprite
local furniture = ISSimpleFurniture:new("Small Bookcase", sprite.sprite, sprite.northSprite);
furniture.canBeAlwaysPlaced = true;
furniture.isContainer = true;
furniture.containerType = "shelves";
furniture.modData["xp:Woodwork"] = 3;
furniture.modData["need:Base.Plank"] = "3";
furniture.modData["need:Base.Nails"] = "3";
-- our chair have 4 tiles (north, east, south and west)
-- then we define our east and south sprite
furniture:setEastSprite(sprite.eastSprite);
furniture:setSouthSprite(sprite.southSprite);
furniture.player = player
furniture.completionSound = "BuildWoodenStructureMedium";
getCell():setDrag(furniture, player);
end