Table with Drawer: Difference between revisions
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|tile_id3=carpentry_02_8 | |tile_id3=carpentry_02_8 | ||
}} | }} | ||
{{Quote|text=Comes with a drawer to keep useful gear inside.|author=In-game description}} | {{Quote|text=Comes with a drawer to keep useful gear inside.|author=In-game description}} | ||
A '''table with drawer''' is a [[Crafting|craftable]] [[Containers|container]]. | A '''table with drawer''' is a [[Crafting|craftable]] [[Containers|container]]. | ||
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===Carpentry=== | ===Carpentry=== | ||
{{Main|Carpentry}} | {{Main|Carpentry}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|table_with_drawer | |||
}} | |||
'''Crafting skill''' | '''Crafting skill''' | ||
{| class="wikitable theme-red" style="text-align: center;" | {| class="wikitable theme-red" style="text-align: center;" |
Latest revision as of 12:39, 14 April 2024
Table with Drawer
Technical
Item ID(s)
Movables.{TileID}
Tile ID(s)
carpentry_02_0 carpentry_02_4 carpentry_02_8
“
Comes with a drawer to keep useful gear inside.
A table with drawer is a craftable container.
Usage
A table with drawer can be used to store up to 10 encumbrance worth of items. Due to its minimal storage, this container is used more for aesthetic purposes than practical reasons.
Crafting
Crafting requires a carpentry skill of 5.
Carpentry
- Main article: Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Table with Drawer |
Plank ×5 Nails ×4 Drawer ×1 |
Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Crafting skill
Name | Sprite | Level |
---|---|---|
Poorly Crafted Table | Carpentry 0 | |
Crafted Table with Drawer | Carpentry 4 | |
Quality Crafted Table with Drawer | Carpentry 7 |
Trivia
- Currently, due to a shared string, the Poorly Crafted Table string is used for two items, the other being a small table.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
local drawerSprite = ISBuildMenu.getTableWithDrawerSprites(player);
local drawerTableOption = subMenuTable:addOption(getText("ContextMenu_Table_with_Drawer"), worldobjects, ISBuildMenu.onSmallWoodTableWithDrawer, square, drawerSprite, player);
local tooltip3 = ISBuildMenu.canBuild(5,4,0,0,0,5,drawerTableOption, player);
-- we add that we need a Drawer too
local drawer = ISBuildMenu.countMaterial(player, "Base.Drawer");
if not playerInv:containsTypeRecurse("Drawer") then
tooltip3.description = tooltip3.description .. ISBuildMenu.bhs .. getItemNameFromFullType("Base.Drawer") .. " " .. drawer .. "/1 <LINE>";
if not ISBuildMenu.cheat then
drawerTableOption.onSelect = nil;
drawerTableOption.notAvailable = true;
end
else
tooltip3.description = tooltip3.description .. ISBuildMenu.ghs .. getItemNameFromFullType("Base.Drawer") .. " " .. drawer .. "/1 <LINE>";
end
tooltip3:setName(getText("ContextMenu_Table_with_Drawer"));
tooltip3.description = getText("Tooltip_craft_tableDrawerDesc") .. tooltip3.description;
tooltip3:setTexture(drawerSprite.sprite);
ISBuildMenu.requireHammer(drawerTableOption)