Bell: Difference between revisions

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(added model + update code block)
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{{languages|Bell}}
{{languages}}
{{header|The Game World|Items|version=Version 40|incver=43}}{{Infobox normal
{{header|The Game World|Items|version=Version 41|incver=78.16}}{{Infobox normal
| display_name = Bell
| display_name = Bell
| name_colour =  
| name_colour =  
| name_text_colour =  
| name_text_colour =  
| image = Bell.png
| image = Bell_Model.png
| image_width = 120px
| image_width = 200px
| alternate_image = Bell.png
| alternate_name = Bell
| category = Junk
| weight = 0.1
| weight = 0.1
| function = ''None''
| function = ''None''
| class_name = Base.Bell}}A '''bell''' is currently a useless {{T|item}}, and often considered as ''junk''.
| class_name = Base.Bell
}}A '''bell''' is currently a useless {{T|item}}, and often considered as ''junk''.


==Usage==
==Usage==
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== Code ==
== Code ==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=43}}
{{Retrieved|version=41|incver=78.16}}
<pre> item Bell
<pre>   item Bell
Weight = 0.2,
    {
Type = Normal,
        DisplayCategory = Junk,
DisplayName = Bell,
        Weight = 0.1,
Icon = Bell,
        Type = Normal,
MetalValue = 50,
        DisplayName = Bell,
</pre>
        Icon = Bell,
        MetalValue = 50,
        WorldStaticModel = Bell,
    }</pre>


==See also==
==See also==
* [[Corkscrew]]
* [[Corkscrew]]

Revision as of 07:32, 18 June 2023

Bell
Bell
Bell
General
Category Junk
Encumbrance
Heavy Load
0.1
Function None
Technical details
Base ID Base.Bell

A bell is currently a useless item, and often considered as junk.

Usage

A bell has no use, being added purely for the purpose of clutter, creating more realism for the player when looting.

Distribution

Bells can be found in motels.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16

    item Bell
    {
        DisplayCategory = Junk,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Bell,
        Icon	=	Bell,
        MetalValue = 50,
        WorldStaticModel = Bell,
    }

See also