Bell: Difference between revisions
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{{languages | {{languages}} | ||
{{header|The Game World|Items|version=Version | {{header|The Game World|Items|version=Version 41|incver=78.16}}{{Infobox normal | ||
| display_name = Bell | | display_name = Bell | ||
| name_colour = | | name_colour = | ||
| name_text_colour = | | name_text_colour = | ||
| image = Bell.png | | image = Bell_Model.png | ||
| | | image_width = 200px | ||
| alternate_image = Bell.png | |||
| alternate_name = Bell | |||
| category = Junk | |||
| weight = 0.1 | | weight = 0.1 | ||
| function = ''None'' | | function = ''None'' | ||
| class_name = Base.Bell}}A '''bell''' is currently a useless {{T|item}}, and often considered as ''junk''. | | class_name = Base.Bell | ||
}}A '''bell''' is currently a useless {{T|item}}, and often considered as ''junk''. | |||
==Usage== | ==Usage== | ||
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== Code == | == Code == | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item Bell | <pre> item Bell | ||
{ | |||
DisplayCategory = Junk, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Bell, | |||
</pre> | Icon = Bell, | ||
MetalValue = 50, | |||
WorldStaticModel = Bell, | |||
}</pre> | |||
==See also== | ==See also== | ||
* [[Corkscrew]] | * [[Corkscrew]] |
Revision as of 07:32, 18 June 2023
The Game World > Items > Bell
Bell | ||
---|---|---|
| ||
General | ||
Category | Junk | |
Encumbrance | 0.1 | |
Function | None | |
Technical details | ||
Base ID | Base.Bell |
A bell is currently a useless item, and often considered as junk.
Usage
A bell has no use, being added purely for the purpose of clutter, creating more realism for the player when looting.
Distribution
Bells can be found in motels.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16
item Bell { DisplayCategory = Junk, Weight = 0.1, Type = Normal, DisplayName = Bell, Icon = Bell, MetalValue = 50, WorldStaticModel = Bell, }