Bowl: Difference between revisions
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{{header|The Game World|Items|Tools|type=Tool|version=Version 40|incver=9}}{{Infobox drainable | {{header|The Game World|Items|Tools|type=Tool|version=Version 40|incver=9}}{{Infobox drainable |
Revision as of 08:01, 30 August 2018
Bowl | ||
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Bowl | ||
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General | ||
Category | Item | |
Encumbrance |
Empty: 0.5 Full: 1.2 | |
Function | Cooking utensil | |
Capacity | 2 units | |
Contents | Water | |
Can boil water | True | |
Rain factor | 0.5 | |
Technical details | ||
item ID |
Base.Bowl Base.WaterBowl |
A bowl is a water container used in cooking.
Usage
Cooking
- Main article: Cooking
There are a variety of recipes requiring the bowl which can be seen in the Crafting section below. The most notable of the recipes is its use in cake preparation, as it is one of 7 ingredients required to make cake batter. A bowl can be used to separate soup, stew, pasta or rice, which will ultimately reduce more hunger, sadness and boredom.
Rain
If left outside, a bowl can be filled with water while it is raining, producing a bowl of water. A bowl can be filled with water from any water source, however the water may be tainted if it isn't taken from a clean source. If the water is tainted it should be boiled first, as consuming tainted water will make the player sick.
Crafting
Cooking
- Main article: Cooking
Template:Cooking table header
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Template:Crafting table footer
Distribution
Bowls can be found in kitchen counters.
Code
From items.txt (Project Zomboid directory/media/scripts/)
Bowl Retrieved: Build 40.9
item Bowl Weight = 0.5, CanStoreWater = TRUE, Type = Normal, DisplayName = Bowl, ReplaceOnUseOn = WaterSource-WaterBowl, Icon = Bowl, RainFactor = 0.5, Tooltip = Tooltip_item_RainFromGround,
Bowl of Water Retrieved: Build 40.9
item WaterBowl IsWaterSource = TRUE, Weight = 1.2, CanStoreWater = TRUE, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.5, DisplayName = Bowl of Water, ReplaceOnDeplete = Bowl, ReplaceOnUseOn = WaterSource-WaterBowl, Icon = BowlFull_Water, IsCookable = TRUE, RainFactor = 0.5, Tooltip = Tooltip_item_RainFromGround,