Crowbar: Difference between revisions
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{{ | __NOTOC__ | ||
{{ | {{languages|Crowbar}} | ||
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour --> | |||
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | |||
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Tools|Tools]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | |||
{{Tools | |||
|image = Crowbar.png | |image = Crowbar.png | ||
| | |primaryuse= Breaking down Doors (8 dmg) | ||
| | |otheruses= Kill Zombies | ||
|weight = | |weight = 3.0 | ||
}} | }} | ||
'''The Crowbar''' is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a [[Baseball Bat]]. | |||
The | <br><br> | ||
The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss). | |||
<br><br> | |||
The crowbar is also capable of breaking down [[doors]] doing 8 damage per swing, although it may not be as efficient as the [[Axe]] (35 damage) or the [[Sledgehammer]] (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance. | |||
<br><br> | |||
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. | The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. | ||
<br><br> | |||
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon. | Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon. | ||
<br><br> | |||
== Code == | |||
<nowiki> | |||
item Crowbar | |||
MaxRange = 1.2, | |||
WeaponSprite = Baseballbat, | |||
MinAngle = 0, | |||
Type = Weapon, | |||
MinimumSwingTime = 3, | |||
KnockBackOnNoDeath = TRUE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Blunt, | |||
Weight = 3, | |||
ConditionLowerChanceOneIn = 70, | |||
PushBackMod = 0.5, | |||
MinDamage = 0.6, | |||
MaxDamage = 1.1, | |||
SubCategory = Swinging, | |||
ConditionMax = 15, | |||
MaxHitCount = 1, | |||
DoorDamage = 8, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Bat, | |||
CriticalChance = 10, | |||
WeaponWeight = 4, | |||
DisplayName = Crowbar, | |||
MinRange = 0.61, | |||
SwingTime = 3, | |||
HitAngleMod = -30, | |||
KnockdownMod = 0, | |||
Icon = Crowbar, | |||
RunAnim = Run_Weapon2, | |||
BreakSound = PZ_MetalSnap, | |||
TreeDamage = 1, | |||
</nowiki> | |||
==See Also== | ==See Also== | ||
{{Navbox/Tools}} | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category:Items]] | |||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category: | [[Category:Weapons]] | ||
[[Category:Version 34.28]] | |||
[[Category:Version |
Revision as of 00:18, 1 September 2016
Template:Tools
The Crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a Baseball Bat.
The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss).
The crowbar is also capable of breaking down doors doing 8 damage per swing, although it may not be as efficient as the Axe (35 damage) or the Sledgehammer (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off multiple enemies at a decent distance.
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Because the crowbar has a good durability while being a capable weapon, the crowbar is a proficient primary weapon.
Code
item Crowbar MaxRange = 1.2, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, MinDamage = 0.6, MaxDamage = 1.1, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = PZ_MetalSnap, TreeDamage = 1,