Crowbar: Difference between revisions
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====Pick up flooring==== | ====Pick up flooring==== | ||
The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by ''right-clicking'' a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear. | The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by ''right-clicking'' a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear. | ||
====Pick up windows==== | |||
The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window. | |||
==Condition== | ==Condition== |
Revision as of 20:27, 10 May 2021
Crowbar | |
---|---|
Crowbar | |
General | |
Category | Weapon |
Encumbrance | 2 |
Function |
Weapon Pick up flooring |
Equipped | One-handed |
Condition max. | 15 |
Skill | Long Blunt |
Damage | |
Type | Blunt |
Attack speed | 3 |
Range | 0.61–1.25 tiles |
Damage | 0.6–1.15 |
Knockback | 0.5 |
Knockdown | 0 |
Technical details | |
Base ID | Base.Crowbar |
A crowbar is a blunt weapon similar to the baseball bat, however with very different properties.
Usage
Weapon
Attacking
The crowbar performs a swinging attack, however is a single hit weapon, meaning that it will only hit one enemy at a time. Attacking two or more zombies at once can be risky as only one will be knocked back per swing, while the other(s) could get close enough to injure the player.
The crowbar has a fairly long range for a one-handed weapon that allows a wielder to fight off enemies at a decent distance.
Breaking doors
The crowbar is capable of breaking down doors dealing 8 damage per swing, although it is not as efficient as the axe (35 damage) or sledgehammer (40 dmg).
Chopping trees
It is mostly ineffective at chopping trees, dealing 1 damage per hit. For comparison, an axe deals 35 damage.
Tool
Pick up flooring
The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.
Pick up windows
The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window.
Condition
The crowbar is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (70 + maintenance x 2)
. It has a very high durability and will not break easily.
Repairing
The crowbar cannot be repaired.
Distribution
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Crate | 1 | 1 |
Metal Shelves | 4 | 2 | |
Tool Store | Shelf | 5 | 6 |
Counter | 2 | 6 | |
Bedroom | Wardrobe | 2 | 2 |
Changeroom | Locker | 2 | 2 |
Fossoil | Counter | 4 | 5 |
Grocery Store | Counter | 4 | 5 |
Storage Unit | All | 3 | 5 |
Zippee Store | Counter | 1 | 5 |
Vehicles
The crowbar does not spawn in any vehicle.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.39
item Crowbar { MaxRange = 1.25, WeaponSprite = Crowbar, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 2, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, SwingAnim = Bat, CriticalChance = 35, CritDmgMultiplier = 6, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, MetalValue = 150, CriticalChance = 20, CritDmgMultiplier = 2.5, MinDamage = 0.6, MaxDamage = 1.15, BaseSpeed = 1, TwoHandWeapon = TRUE, WeaponLength = 0.4, AttachmentType = BigBlade, }