Furbert The Squirrel: Difference between revisions
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==Usage== | ==Usage== | ||
Furbert has no use, being added purely for the purpose of clutter or collectible, creating more realism for the player when looting and decorating. | Furbert has no use, being added purely for the purpose of clutter or collectible, creating more realism for the player when looting and decorating. | ||
==Distribution== | ==Distribution== | ||
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==Trivia== | ==Trivia== | ||
Furbert is the only item in the game to use the custom category of "Squirrel". | *Furbert is the only item in the game to use the custom category of "Squirrel". | ||
==Code== | ==Code== | ||
{{CodeBox | {{CodeBox | ||
| {{CodeSnip | | {{CodeSnip |
Revision as of 19:28, 23 March 2024
Furbert The Squirrel is a plush toy, and a PAWS brand character.
Usage
Furbert has no use, being added purely for the purpose of clutter or collectible, creating more realism for the player when looting and decorating.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | crate | 1 | 0.001 |
wardrobe | 4 | 0.001 | |
closet | crate | 4 | 0.001 |
crate | 4 | 0.001 | |
crate | 4 | 0.001 | |
daycare | counter | 4 | 0.001 |
desk | 4 | 0.001 | |
metal_shelves | 4 | 0.001 | |
garagestorage | crate | 4 | 0.01 |
generalstore | shelves | 4 | 0.001 |
jayschicken_kitchen | crate | 4 | 1 |
prisoncells | wardrobe | 4 | 0.001 |
spiffoskitchen | counter | 4 | 1 |
Foraging
There is an extremely small chance to find a Furbert while foraging. All stuffed toys are an “epic” rarity spawn, the second most uncommon type of forageable item. As the foraging loot tables are quite large, foraging for plushies is technically possible, but not recommended.
Trivia
- Furbert is the only item in the game to use the custom category of "Squirrel".
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item FurbertSquirrel
{
DisplayCategory = Squirrel,
Weight = 0.2,
Type = Normal,
DisplayName = Furbert The Squirrel,
Icon = Plush_Squirrel,
WorldStaticModel = PlushieSquirrel_Ground
}