Hairspray: Difference between revisions

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{{Quote|text=Used in improvised defensive devices. Requires known recipe or Engineer profession.|author=In-game tooltip}}
{{Quote|text=Used in improvised defensive devices. Requires known recipe or Engineer profession.|author=In-game tooltip}}
'''Hairspray''' is an [[Items|item]] used in [[crafting]] [[electrical]] items.
'''Hairspray''' is an [[Items|item]] used in [[crafting]] [[electrical]] items.
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==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.

Revision as of 07:10, 7 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hairspray
Hairspray Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Technical
Item ID
Base.Hairspray
Used in improvised defensive devices. Requires known recipe or Engineer profession.
— In-game tooltip

Hairspray is an item used in crafting electrical items.

Usage

Hairspray is only used as a crafting component in electrical items. It cannot be used to change the player's appearance like hair gel.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Aerosolbomb.png
Aerosol Bomb
0 XP none Engineer Hairspray.png
Hairspray
(consumed)
Sparklers.png
Box of Sparklers
(consumed)
Aluminum.png
Aluminum
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
aesthetic counter 4 2
crate 4 1
crate 4 2
bathroom counter 4 6
counter 4 6
shelves 4 6
bedroom crate 1 0.6
closet crate 4 6
crate 4 8
pharmacy shelves 4 6
shelves 4 6
stripclub dresser 4 6

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Hairspray
    {
        DisplayCategory = Appearance,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	Hairspray,
        Icon	=	Hairspray,
        Tooltip = Tooltip_ItemTraps,
        WorldStaticModel = HairSpray,
    }

See also