Health: Difference between revisions
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NPC's health cannot be seen but if he has a status ailment (bloken leg, bleeding) they will be displayed | NPC's health cannot be seen but if he has a status ailment (bloken leg, bleeding) they will be displayed | ||
== | == Healing (pre-alpha) == | ||
The Player can heal NPC's with [[painkillers]]. To heal himself, the player can consume food and rest. | The Player can heal NPC's with [[painkillers]]. To heal himself, the player can consume food and rest. |
Revision as of 17:02, 29 May 2011
The amount of damage that a Zombie, NPC, object, or Player can withstand before it dies or breaks, depending upon the subject matter.
Player (pre-alpha)
Health of the player is displayed in a health window accessible by clicking the heart icon on the left side of the screen. The body of the player is separated into 17 different sections.
- Left and right foot
- Left and right shin
- Left and right thigh
- Left and right hand
- Left and right forearm
- Left and right upper arm
- Groin
- Lower torso
- Upper torso
- Neck
- Head
Zombie (pre-alpha)
All zombies seem to have the same amount of health, one shotgun blast or 2-3 baseball bat hits will kill them permanently.
NPC (pre-alpha)
NPC's health cannot be seen but if he has a status ailment (bloken leg, bleeding) they will be displayed
Healing (pre-alpha)
The Player can heal NPC's with painkillers. To heal himself, the player can consume food and rest.