Lead Pipe: Difference between revisions

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{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=39}}
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=52}}
{{Testing|build=[[Build 41]]}}
{{Testing|build=[[Build 41]]}}
{{Infobox weapon
{{Infobox weapon
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|class_name=Base.LeadPipe
|class_name=Base.LeadPipe
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A '''lead pipe''' is a blunt melee weapon.
==Usage==
===Weapon===
The lead pipe is a strong weapon. Due to it's high weight the lead pipe takes a long time to swing.


==Code==
==Code==

Revision as of 21:25, 30 July 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Lead Pipe
Lead Pipe
Pipe.png
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.15 tiles
Damage 0.7–1.2
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.LeadPipe

A lead pipe is a blunt melee weapon.

Usage

Weapon

The lead pipe is a strong weapon. Due to it's high weight the lead pipe takes a long time to swing.

Code

    item LeadPipe
    {
        MaxRange	=	1.15,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.7,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Lead Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pipe,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        BaseSpeed = 0.93,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }