M36 Revolver: Difference between revisions

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m (Very minor page edit)
(added model to infobox & update)
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{{Testing|build=[[Build 41]]}}
{{Testing|build=[[Build 41]]}}
{{Languages|M36 Revolver}}
{{Languages}}
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=24}}
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=50}}
{{Infobox weapon
{{Infobox weapon
|display_name=M36 Revolver
|display_name=M36 Revolver
|name_colour=Weapon
|name_colour=Weapon
|name_text_colour=Weapon
|name_text_colour=Weapon
|image=RevolverShort.png
|image=Model_RevolverShort.png
|image_width=200px
|alternate_image=RevolverShort.png
|alternate_name=M36 Revolver (Icon)
|alternate_link=
|alternate_image2=40calAmmoBox.png
|alternate_name2=.38 Special Bullets
|alternate_link2=.38 Special Bullets
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
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==Code==
==Code==
<pre>item Revolver_Short
<pre>   item Revolver_Short
     {
     {
         ImpactSound = null,
         ImpactSound = null,
Line 55: Line 62:
         ProjectileCount = 1,
         ProjectileCount = 1,
         ConditionLowerChanceOneIn = 60,
         ConditionLowerChanceOneIn = 60,
         Weight = 2,
         Weight = 1.5,
         SplatNumber = 3,
         SplatNumber = 3,
         PushBackMod = 0.3,
         PushBackMod = 0.3,
Line 102: Line 109:
         haveChamber = FALSE,
         haveChamber = FALSE,
         AttachmentType = Holster,
         AttachmentType = Holster,
    }
</pre>
</pre>

Revision as of 10:39, 4 February 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
The Game WorldItemsWeaponsFirearmsM36 Revolver

Template:Infobox weaponThe M36 Revolver is a handgun chambered in .38 Special Round.

Usage

The M36 revolver is the most quiet firearm in the game which makes it perfect for those not wanting to make too much noise. The M36 Revolver like all other revolvers cannot jam and don't require magazines. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.

Distribution

The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M36 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Code

    item Revolver_Short
    {
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
    }