M36 Revolver: Difference between revisions

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m (Bullets → Rounds + lowercase jam)
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|alternate_link=
|alternate_link=
|alternate_image2=40calAmmoBox.png
|alternate_image2=40calAmmoBox.png
|alternate_name2=.38 Special Bullets
|alternate_name2=.38 Special Round
|alternate_link2=.38 Special Bullets
|alternate_link2=.38 Special Round
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
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|condition_max=10
|condition_max=10
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
|ammo_type=[[.38 Special Bullets]]
|ammo_type=[[.38 Special Round]]
|clip_size=6
|clip_size=6
|sound_radius=30
|sound_radius=30
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Pistol
|class_name=Base.Pistol
}}The '''M36''' Revolver is a handgun chambered in [[.38 Special Bullets]]. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction.
}}The '''M36''' Revolver is a handgun chambered in [[.38 Special Round]]s. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction.
==Usage==
==Usage==
{| class="pztable"
{| class="pztable"
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|-
|-
|  
|  
*Cannot Jam
*Cannot jam
*Doesn't require magazines
*Doesn't require magazines
*Quietest firearm in the game, [[zombie]]s with default hearing only being able to hear it from up to 30 tiles away
*Quietest firearm in the game, [[zombie]]s with default hearing only being able to hear it from up to 30 tiles away
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|  
|  
*Fairly low damage compared to other firearms
*Fairly low damage compared to other firearms
*Low bullet capacity
*Low round capacity
*Slower reload than a gun that uses magazines.
*Slower reload than a gun that uses magazines.
|}
|}

Revision as of 11:27, 17 July 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
The Game WorldItemsWeaponsFirearmsM36 Revolver

Template:Infobox weaponThe M36 Revolver is a handgun chambered in .38 Special Rounds. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.

Usage

Pros Cons
  • Cannot jam
  • Doesn't require magazines
  • Quietest firearm in the game, zombies with default hearing only being able to hear it from up to 30 tiles away
  • Highest accuracy of any handgun
  • Lightest revolver
  • Gun and ammo aren't too hard to find.
  • Best handgun for survivors with a low aiming skill.
  • Fairly low damage compared to other firearms
  • Low round capacity
  • Slower reload than a gun that uses magazines.

Distribution

The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M36 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Trivia

Gallery

Code

    item Revolver_Short
    {
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
    }