M36 Revolver: Difference between revisions
m (Gallery Addition) |
m (6 rounds > 5 (41.51 weapon balance)) |
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<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
|ammo_type=[[.38 Special Round]] | |ammo_type=[[.38 Special Round]] | ||
|clip_size= | |clip_size=5 | ||
|sound_radius=30 | |sound_radius=30 | ||
|recoil_delay=10 | |recoil_delay=10 | ||
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| | | | ||
*Fairly low damage compared to other firearms. | *Fairly low damage compared to other firearms. | ||
*Low round capacity. | *Low round capacity compared to other revolvers. | ||
*Slower reload than a gun that uses magazines. | *Slower reload than a gun that uses magazines. | ||
|} | |} | ||
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MetalValue = 30, | MetalValue = 30, | ||
AmmoBox = Bullets38Box, | AmmoBox = Bullets38Box, | ||
MaxAmmo = | MaxAmmo = 5, | ||
SwingSound = stormyRevolverFire, | SwingSound = stormyRevolverFire, | ||
InsertAmmoSound = stormyRevolverInsertRound, | InsertAmmoSound = stormyRevolverInsertRound, |
Revision as of 14:43, 23 July 2021
M36 Revolver | |||
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| |||
General | |||
Category | Weapon | ||
Encumbrance | 1.5 | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Gunshot | ||
Characteristics | |||
Ammo type | .38 Special Round | ||
Magazine size | 5 | ||
Noise radius | 30 tiles | ||
Recoil delay | 10 | ||
Reload time | 30 | ||
Aiming time | 10 | ||
Damage | |||
Type | Gunshot | ||
Range | 0.61–10 tiles | ||
Damage | 0.7–1.2 | ||
Accuracy | 65 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.Pistol | ||
The M36 Revolver is a handgun chambered in .38 Special Rounds. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
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Distribution
The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M36 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Trivia
- M36 Revolver is based off of Smith & Wesson's "Chief's special" Model 36 revolver that was a popular handgun among many US law enforcement agencies.
Gallery
Code
item Revolver_Short { ImpactSound = null, MaxRange = 6, WeaponSprite = Revolver_Short, SoundVolume = 25, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M36 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 30, MinDamage = 0.7, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverShort, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 65, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 10, SoundGain = 1.5, ReloadTime = 30, AimingTime = 10, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets38Box, MaxAmmo = 5, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets38, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster, }