M625 Revolver: Difference between revisions
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{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=50}} | {{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=50}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=M625 Revolver | |display_name=M625 Revolver | ||
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|ammo_type=.45 Auto | |ammo_type=.45 Auto | ||
|clip_size=6 | |clip_size=6 | ||
|sound_radius= | |sound_radius=70 | ||
|recoil_delay=20 | |recoil_delay=20 | ||
|reload_time=30 | |reload_time=30 | ||
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|class_name=Revolver | |class_name=Revolver | ||
}} | }} | ||
The '''M625''' Revolver is a handgun chambered in [[.45 Auto]]. | The '''M625''' Revolver is a handgun chambered in [[.45 Auto]]. The weapon can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction. | ||
==Usage== | ==Usage== | ||
' | {| class="pztable" | ||
!Pros | |||
!Cons | |||
|- | |||
| | |||
*Cannot jam. | |||
*Doesn't require magazines. | |||
*Deals higher damage than most handguns. | |||
| | |||
*Slower reload than a gun that uses magazines. | |||
*Low round capacity compared to the semi-automatic pistols. | |||
*While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away. | |||
|} | |||
==Distribution== | ==Distribution== | ||
The M625 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie. | |||
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings. | |||
==Gallery== | |||
<gallery> | |||
File:HoldingTheM625.jpg|Survivor wielding the revolver. | |||
</gallery> | |||
==Code== | ==Code== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' |
Revision as of 15:22, 23 July 2021
The M625 Revolver is a handgun chambered in .45 Auto Round. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
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|
|
Distribution
The M625 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Revolver ImpactSound = null, MaxRange = 9, WeaponSprite = Revolver, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, MaxDamage = 1.6, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 70, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 25, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets45, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot,