Molotov Cocktail: Difference between revisions

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Throw the Molotov cocktail on to the ground to start a 3x3 area of [[fire]] which will burn any [[zombie]] or structure which it comes into contact with.
Throw the Molotov cocktail on to the ground to start a 3x3 area of [[fire]] which will burn any [[zombie]] or structure which it comes into contact with.


A [[lighter]] must be in the secondary slot in order to use it. If an unlit Molotov Cocktail is thrown, the item is wasted.
A [[lighter]] must be in the secondary slot in order to use it. If an unlit Molotov Cocktail is thrown, the item is wasted, but will generate sound, being a semi-effective mean of directing attention elsewhere.





Revision as of 01:07, 29 July 2012

Template:Weapons Molotov Cocktails are a hand-made incendiary weapons which can be thrown by the player. They're useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames. Molotov Cocktails can be crafted from one empty bottle, fuel from a gasoline tank, and a piece of cloth (like a Ripped Sheets, socks, or a dish towel).

Throw the Molotov cocktail on to the ground to start a 3x3 area of fire which will burn any zombie or structure which it comes into contact with.

A lighter must be in the secondary slot in order to use it. If an unlit Molotov Cocktail is thrown, the item is wasted, but will generate sound, being a semi-effective mean of directing attention elsewhere.


Crafting

Name Recipe Description












Code

item Molotov
{
	Type				=			Weapon,
	DisplayName			=			Molotov Cocktail,
	Icon				=			Molotov,
	MaxDamage			=			0.0,
	MinDamage			=			0.0,
	PhysicsObject		        =			MolotovCocktail,
	OtherHandRequire 	        =			Lighter,
	OtherHandUse		        =			true,
	MaxRange 			= 			8.0,
	MaxHitCount			=			0,
	UseSelf				=			true,
	SwingAnim			=			null,
	Weight				=			3

}

Template:Navbox/Weapons