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<big>'''''NOTE:''' This page discusses a legacy version of NPCs, which are no longer in the game currently. If you hear gunshots or helicopters, that's just the [[metagame]] messing with you. Not to be confused with characters on radio or television.''</big>
<big>'''''NOTE:''' This page discusses a legacy version of NPCs, which are no longer in the game currently. If you hear gunshots or helicopters, that's just the [[metagame]] messing with you. Not to be confused with characters on radio or television.''</big>


'''Non-playable characters''' ('''NPCs''') were any character within the game that were not controlled by the [[player]]. They could perform various tasks, such as engaging in combat with zombies, scavenging objects and materials, and interacting with the player.  
'''Non-playable characters''' ('''NPCs''') were any character within the game that were not controlled by the [[player]]. They would spawn naturally throughout [[Knox County]] and perform various tasks, such as engaging in combat with zombies, scavenging objects and materials, and interacting with the player.  


After early builds of the game, NPCs were removed. In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with updated mechanics.
After early builds of the game, NPCs were removed. In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with updated mechanics.
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== NPCs ==
== NPCs ==
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
[[Survivor|Survivors]] were able to team up with both the player and other survivors. The player could request a human to team up, he may answer positively or negatively based on the player's attitude and the NPCs personality. This may end in a good relationship or it may end in a duel between the player and the npc (this happened if the player was aggressive towards the NPC, or the human the NPC was teamed up with).
[[Survivor|Survivors]] were able to team up with both the player and other survivors. The player could request a human to team up, he may answer positively or negatively based on the player's attitude and the NPCs personality. This would either end in a good relationship or a duel between the player and the NPC.


Like the player, the survivor had to consume food and water to survive. Survivors would scavenge buildings and fortify shelters by barricading or putting sheets on them. Survivors also allied without a player, and gave instructions to each other to hunt for food or zombies.  
NPCs had their own general behavior patterns and objectives. They would wander around, fighting zombies and searching for items to scavenge. Like the player, the survivor had to consume food and water to survive. Survivors would loot buildings and fortify shelters by barricading or putting sheets on them. Survivors could also ally without a player, giving instructions to each other to hunt for food or zombies.  


Survivors had [[traits]] and [[professions]] that the player also started with, and they too can level up [[skills]]. Survivors are also given a level of bravery; more cowardly survivors will flee from enemies while braver ones will stand and fight, despite him fighting a hopeless battle.
Survivors had [[traits]] and [[professions]] that the player also started with, and they too can level up [[skills]]. Survivors are also given a level of bravery; more cowardly survivors would flee from enemies while braver ones would stand their grounds.


There were 3 types of survivors: gun nuts, loners, and true-neutrals.  
There were 3 types of survivors: gun nuts, true neutrals, and loners.  


The gun nut was an aggressive survivor, who would attack the player, zombies, and any other survivor on sight, although a warning would be given before the attack. The player could usually kill them with relative ease with the right strategy and rationalized thought. These NPCs would never spawn naturally, only in scripted locations in story mode. They couldn't join the player's team or chat with the player.
=== Gun Nuts ===


The loner was an "initially-neutral" survivor who would spawn naturally throughout [[Knox County]]. Loners wouldn't want to join the player regardless of the player's attitude, any attempt to team up would end in anger. A loner that was continuously bothered with team requests would fight the player. Other than their team attitude, they would generally act like true-neutral survivors.
Gun nuts were aggressive survivors who would attack the player, zombies, and any other survivor on sight after a verbal warning. These NPCs would never spawn naturally, only in scripted locations within story mode. They couldn't join the player's team or chat with the player, and only serve the purpose of being a threat.
 
=== True Neutrals ===
 
True neutral survivors would team up with the player if they had a good attitude. They could then be ordered by the "leader" (creator of the group). They could be ordered to "stay", "follow", or "guard". In addition, they would fight or flee from zombies depending on their personalities. The player could give their fellow group members items, and the NPCs would respond with gratitude.
 
=== Loners ===
 
Loners were solitary survivors who would attempt to survive on their own means. Loners would reject all requests to join the player, regardless of attitude. A loner that was continuously bothered with team requests would eventually grow frustrated and fight the player. Other than their reluctance to team up, they would generally act like true neutrals and not fight players without provocation.


The true neutral survivor was a survivor who would team up with the player if they had a good attitude. They could then be ordered by a "leader" (usually the player if the group is formed by a player). They could be ordered to "stay", "follow", or "guard". In addition to that, they would fight or flee from zombies depending on personalities. The player could give a team NPC items, and the NPC would respond with gratitude.


==See also==
==See also==

Revision as of 21:31, 25 January 2023

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A Gun Nut (right) threatens the player with his shotgun.

NOTE: This page discusses a legacy version of NPCs, which are no longer in the game currently. If you hear gunshots or helicopters, that's just the metagame messing with you. Not to be confused with characters on radio or television.

Non-playable characters (NPCs) were any character within the game that were not controlled by the player. They would spawn naturally throughout Knox County and perform various tasks, such as engaging in combat with zombies, scavenging objects and materials, and interacting with the player.

After early builds of the game, NPCs were removed. In an upcoming update, NPCs will be reintroduced with updated mechanics.

NPCs

A NPC rejecting a team request

Survivors were able to team up with both the player and other survivors. The player could request a human to team up, he may answer positively or negatively based on the player's attitude and the NPCs personality. This would either end in a good relationship or a duel between the player and the NPC.

NPCs had their own general behavior patterns and objectives. They would wander around, fighting zombies and searching for items to scavenge. Like the player, the survivor had to consume food and water to survive. Survivors would loot buildings and fortify shelters by barricading or putting sheets on them. Survivors could also ally without a player, giving instructions to each other to hunt for food or zombies.

Survivors had traits and professions that the player also started with, and they too can level up skills. Survivors are also given a level of bravery; more cowardly survivors would flee from enemies while braver ones would stand their grounds.

There were 3 types of survivors: gun nuts, true neutrals, and loners.

Gun Nuts

Gun nuts were aggressive survivors who would attack the player, zombies, and any other survivor on sight after a verbal warning. These NPCs would never spawn naturally, only in scripted locations within story mode. They couldn't join the player's team or chat with the player, and only serve the purpose of being a threat.

True Neutrals

True neutral survivors would team up with the player if they had a good attitude. They could then be ordered by the "leader" (creator of the group). They could be ordered to "stay", "follow", or "guard". In addition, they would fight or flee from zombies depending on their personalities. The player could give their fellow group members items, and the NPCs would respond with gratitude.

Loners

Loners were solitary survivors who would attempt to survive on their own means. Loners would reject all requests to join the player, regardless of attitude. A loner that was continuously bothered with team requests would eventually grow frustrated and fight the player. Other than their reluctance to team up, they would generally act like true neutrals and not fight players without provocation.


See also