Noise: Difference between revisions
m (added links and that zombie hearing can be changed beforehand) |
m (fixing previous change) |
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*Using the "shout" function | *Using the "shout" function | ||
*Smashing [[Window|windows]], [[Door|doors]] and Walls | *Smashing [[Window|windows]], [[Door|doors]] and Walls | ||
* | *Construction | ||
*Knocking down a [[door]] | *Knocking down a [[door]] | ||
*Setting off a [[Burglar_Alarm|burglar alarm]] | *Setting off a [[Burglar_Alarm|burglar alarm]] |
Revision as of 19:01, 7 July 2021
Noise attracts all zombies in a general proximity towards the player's presence. The level of hearing zombies possess can be changed in the sandbox settings before starting the game. Some actions generate more noise than others, and therefore are more dangerous to perform. There are many actions that make noise that will attract zombies. These include the following:
- Fortifying a door or window with a barricade
- Running
- Walking
- Fire
- Firing a gun
- Chopping down a tree
- Using the "shout" function
- Smashing windows, doors and Walls
- Construction
- Knocking down a door
- Setting off a burglar alarm
- Other zombies knocking at a door
- Sneezing and coughing (can be muffled with a tissue
Noise can be muffled by walls, doors, and distance between the generator of the noise and zombies.
Sometimes the metagame will have helicopters fly overhead or random gunshots fired to move hordes of zombies around the map.