Sand Bag: Difference between revisions
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{{Infobox item | {{Infobox item | ||
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A sand bag is a heavy but very sturdy bag of sand that can withstand gunshots. Stacking three of these bags together will create a protective, bulletproof, [[Sandbag Wall|sandbag wall]] that can be hopped over by holding <code>E</code> or “Climb Through” with the right-click menu. | A sand bag is a heavy but very sturdy bag of sand that can withstand gunshots. Stacking three of these bags together will create a protective, bulletproof, [[Sandbag Wall|sandbag wall]] that can be hopped over by holding <code>E</code> or “Climb Through” with the right-click menu. | ||
By having a [[shovel]] equipped, a sack can be used to pick up and spill sand on the ground. | By having a [[shovel]] equipped, a sack can be used to pick up and spill sand on the ground. | ||
==Crafting== | ==Crafting== |
Revision as of 20:01, 24 February 2024
Make sandbag wall
A sand bag is a sack that has been filled with sand.
Usage
A sand bag is a heavy but very sturdy bag of sand that can withstand gunshots. Stacking three of these bags together will create a protective, bulletproof, sandbag wall that can be hopped over by holding E
or “Climb Through” with the right-click menu.
By having a shovel equipped, a sack can be used to pick up and spill sand on the ground.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sandbag Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Sand Bag x3 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
factory | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
farmstorage | crate | 4 | 1 |
crate | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Sandbag
{
DisplayCategory = Material,
Weight = 2,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.25,
DisplayName = Sand Bag,
Icon = Sandbag,
ReplaceOnDeplete = EmptySandbag,
ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
WorldStaticModel = SandBag,
Tooltip = Tooltip_item_empty_sack_container,
}