Stone Axe: Difference between revisions

From PZwiki
m (Corrected category)
(Updated page, +Nav bar, slight description change, Confirmed Code as current, Changed Tool Template Box to Weapon Template Box. (WORD No. in code is interfering with edits))
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{languages|Stone Axe}}
{{languages|Stone Axe}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Tools|Tools]] -> [[Stone_Axe|Stone Axe]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Tools
{{Tools
|image = SmallStoneAxe.png
|image = SmallStoneAxe.png
|primaryuse=Chopping trees
|primaryuse= Chopping Trees
|otheruses=Kill zombies, Destroy Doors
|otheruses= Kill Zombies, Destroy Doors
|weight = 2
|weight = 2
}}
}}


A stone axe (also known as raw axe) is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[Axe|axe]] and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable.  
A Stone Axe (also known as Raw Axe) is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[Axe|axe]] and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable.  


Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow.  
Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow.  


==Crafting==
== Crafting ==
Stone axes are made up of items which are scavenged via [[foraging]] ([[Tree Branch|tree branches]], [[Chipped Stone| chipped stones]]) and ripped sheets.
[[Stone_Axe|Stone axes]] are made up of items which are scavenged via [[foraging|Foraging]].[[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]]) and ripped sheets are required.
<br>
<br>
{{Crafting table header}}
{| class="wikitable sortable" style="text-align:center;"
|-
! Name
! class="unsortable" | Recipe
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|3005}}
{{RecipeLookup|3005}}
{{Crafting table footer}}
|}
 
== Code ==
<nowiki>
    item AxeStone
        MaxRange = 1.3,
MinAngle = 0.2,
WeaponSprite = Fireaxe,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 5,
Weight = 2,
SplatN.umber = 1,
PushBackMod = 0.3,
MaxDamage = 1.5,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 20,
WeaponWeight = 2,
DisplayName = Raw Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
MinDamage = 0.5,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = AxeStone,
RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  = PZ_WoodSnap,
        TreeDamage  = 10,
</nowiki>


==Code==
<nowiki>
item AxeStone
            MaxRange = 1.3,
MinAngle = 0.2,
WeaponSprite = Fireaxe,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 5,
Weight = 2,
SplatNumber = 1,
PushBackMod = 0.3,
MaxDamage = 1.5,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 20,
WeaponWeight = 2,
DisplayName = Raw Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
MinDamage = 0.5,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = AxeStone,
RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =  PZ_WoodSnap,
        TreeDamage  =  10,
    </nowiki>


==See Also==
==See Also==
* [[Foraging]]
* [[Foraging]]


{{Navbox/Tools}}
{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Version 32.19]]
[[Category:Version 34.28]]

Revision as of 22:05, 14 August 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Tools -> Stone Axe   

Template:Tools

A Stone Axe (also known as Raw Axe) is a tool that is crafted by a player and cannot be naturally found. It is similar to a axe and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable.

Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow.

Crafting

Stone axes are made up of items which are scavenged via Foraging.Tree branches, chipped stones) and ripped sheets are required.

Name Recipe Description Crafting Level












Code

	
    item AxeStone
        	MaxRange			= 1.3,
		MinAngle			= 0.2,
		WeaponSprite			= Fireaxe,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.002,
		Categories			= Axe,
		ConditionLowerChanceOneIn	= 5,
		Weight				= 2,
		SplatN.umber			= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 1.5,
		SubCategory			= Swinging,
		ConditionMax			= 5,
		MaxHitCount			= 2,
		DoorDamage			= 10,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 20,
		WeaponWeight			= 2,
		DisplayName			= Raw Axe,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		MinDamage			= 0.5,
		SplatSize			= 5,
		KnockdownMod			= 1.5,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= AxeStone,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 10,


See Also

Template:Navbox/Weapons