Traits: Difference between revisions

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The individually-chosen [[traits]] must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.
The individually-chosen [[traits]] must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.
[[Category:traits]]

Revision as of 05:19, 29 August 2011

Traits are modifiers, positive and negative, available to players during Sandbox Mode. Traits are chosen both individually and assigned by profession.

The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.