Wire: Difference between revisions

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(Undo revision 65669 by Nekron35 (talk))
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(→‎Crafting: metalworking added)
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{{Crafting fishing|004|ing=2}}
{{Crafting fishing|004|ing=2}}
{{Crafting fishing|003|ing=2}}
{{Crafting fishing|003|ing=2}}
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===Metalworking===
{{Main|Metalworking}}
{{Crafting header|ing=6}}
{{Crafting metalworking|310|ing=6}}
{{Crafting metalworking|312|ing=6}}
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Revision as of 00:29, 26 January 2022

Wire
Wire
General
Category Item
Encumbrance
Heavy Load
1
Function Crafting traps
Capacity 5 units
Contents Wire
Technical details
item ID Base.Wire

Wire is an item used in crafting.

Usage

It is used to craft the cage trap and fishing net trap.

Crafting

Fishing

Main article: Fishing
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Wire.png
Wire
0 XP none Angler USA Magazine Vol. 2 FishTrapBroken.png
Fishing Net Trap
(consumed)

FishTrap.png
Fishing Net Trap
0 XP none Angler USA Magazine Vol. 2 Twine.png
Twine
(10 units)

(consumed)
Wire.png
Wire
(5 units)

(consumed)

Metalworking

Main article: Metalworking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5 Ingredient 6
WiredFence Metalwork.png
Wired Fence
3.75 Metalworking Metalworking 4 The Metalwork Magazine Vol.3 BlowTorch.png
Propane Torch
(1 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
MetalTube.png
Metal Pipe x2
(consumed)
ScrapMetal.png
Scrap Metal x1
(consumed)
Wire.png
Wire
(1 unit)

(consumed)

BigWiredFence Metalwork.png
Big Wired Fence
5 Metalworking Metalworking 5 The Metalwork Magazine Vol.3 BlowTorch.png
Propane Torch
(1 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
MetalTube.png
Metal Pipe x3
(consumed)
ScrapMetal.png
Scrap Metal x4
(consumed)
Wire.png
Wire
(3 units)

(consumed)

Distribution

Found in toolsheds, garages, and warehouses.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 39.67.5

	item Wire
		Weight			= 0.2,
		Type			= Drainable,
		DisplayName		= Wire,
		Icon			= Wire,
		UseWhileEquipped	= FALSE,
		UseDelta		= 0.2,
		MetalValue		= 20,
		cantBeConsolided	= TRUE,

See also