Wooden Plank: Difference between revisions

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Wooden Plank
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Extra wood planks can sometimes be found in [[crate]]s, or recovered by breaking down [[door]]s with a melee weapon.
Extra wood planks can sometimes be found in [[crate]]s, or recovered by breaking down [[door]]s with a melee weapon.


[[Wood planks]] can also be used as a [[weapons|weapon]], although they do very little damage. They do, however, work well for pushing [[zombie]]s away from the [[player]].
Wood plank can also be used as a [[weapons|weapon]], although they do very little damage. They do, however, work well for pushing [[zombie]]s away from the [[player]].


[[doors|Doors]] can also be chopped down by the player or zombies.  Each one will yield two planks. Each door has a small chance of also dropping a [[doorknob]] or [[Door Hinge|door hinge]].
[[doors|Doors]] can also be chopped down by the player or zombies.  Each one will yield two planks. Each door has a small chance of also dropping a [[doorknob]] or [[Door Hinge|door hinge]].

Revision as of 21:38, 28 March 2012

Template:Weapons Wood planks can be found throughout the game world. They are primarily used to make a barricade.

Extra wood planks can sometimes be found in crates, or recovered by breaking down doors with a melee weapon.

Wood plank can also be used as a weapon, although they do very little damage. They do, however, work well for pushing zombies away from the player.

Door can also be chopped down by the player or zombies. Each one will yield two planks. Each door has a small chance of also dropping a doorknob or door hinge.

Crafting

Name Recipe Description




























































Code

item Plank
{
	Type				=			Weapon,
	DisplayName			=			Wooden Plank,
	Icon				=			Plank,
	MinAngle			=			-0.2,
	MaxDamage			=			0.2,
	MinDamage			=			0.1,
	MaxRange 			= 			2.0,
	SwingAnim			=			Bat,
	WeaponSprite		=			plank,
	Weight				=			8,
	WeaponWeight		=			2.5,
	DoorDamage			=			5,
	MinimumSwingTime 	= 			15,
	SwingTime			=			26,
	SwingAmountBeforeImpact = 		0.2,
	PushBackMod			=			4.5,
	ConditionLowerChanceOneIn = 	5,
	ConditionMax 	  	= 			10,
	Categories 			=			Improvised,

}

Template:Navbox/Weapons