Zombie: Difference between revisions

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Currently all zombies look very similar with no hair or other features. It has been confirmed that at some point in the not too distant future they will all look different with different hair and clothing.
Currently all zombies look very similar with no hair or other features. It has been confirmed that at some point in the not too distant future they will all look different with different hair and clothing.
==Zombie Mechanics==
Zombies pathfind up to 20 tiles to reach the player.
If you make a sound that is in range of them (and is the relative loudest sound they hear from their position) they will head to a random point within 50% of the range of the sound. So hearing a shotgun blast from 40 tiles away, they will head to a random location within 20x20 around the source of the sound. If another shot occurs when they are 20 away, they will head to a random point in a 10x10 square around the sound.
Zombies will always head toward the sight of flesh, ignoring all sounds. At moment this only includes player + kate, but in time any living flesh will be equally attractive.
==The Horde==
At the start of the game, there are three hordes. 50% of the total map zombies are put in a horde, the others are randomly distributed around the map. Zombies not in the horde head toward the nearest horde, while wandering and outside the player's sight. The hordes all move around the map at a slow speed, heading to a random point on the map, then another, then another.
[http://theindiestone.com/community/viewtopic.php?f=20&t=1546 Developer Reply on Indie Stone Forums]<br />




[[Category:NPC]]
[[Category:NPC]]

Revision as of 05:38, 15 June 2011

Template:General Zombies are your biggest threat.. once you've sorted out your hunger and sanity.

There is only one type of zombie which is the traditional slow moving type. They are attracted to noise, fire and the sight of a human.

Currently all zombies look very similar with no hair or other features. It has been confirmed that at some point in the not too distant future they will all look different with different hair and clothing.

Zombie Mechanics

Zombies pathfind up to 20 tiles to reach the player.

If you make a sound that is in range of them (and is the relative loudest sound they hear from their position) they will head to a random point within 50% of the range of the sound. So hearing a shotgun blast from 40 tiles away, they will head to a random location within 20x20 around the source of the sound. If another shot occurs when they are 20 away, they will head to a random point in a 10x10 square around the sound.

Zombies will always head toward the sight of flesh, ignoring all sounds. At moment this only includes player + kate, but in time any living flesh will be equally attractive.

The Horde

At the start of the game, there are three hordes. 50% of the total map zombies are put in a horde, the others are randomly distributed around the map. Zombies not in the horde head toward the nearest horde, while wandering and outside the player's sight. The hordes all move around the map at a slow speed, heading to a random point on the map, then another, then another.



Developer Reply on Indie Stone Forums