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{{Header|Project Zomboid|World|Locations|Knox County}}
The '''suburbs''' is one of five parts of [[Knox County]] currently available. It features 22 buildings of varying size.
{{Page version|41.78.16}}
 
{{Obsolete|patch 0.2.0r RC2.5|Knox Country}}
[[Zombies]] have a chance of being in any building the first time you enter it (the only exception being the starting house).
{{About|the legacy 0.2.0r map of Knox County|the recreated map|You Have One Day (Challenge)}}
 
[[File:Knox county suburbs MAP.png|thumb|A map of Suburbs.]]
[[file:Suburbsmap3.png|thumb|click for a bigger version]]
[[File:Suburbs screenshots.jpg|thumb|An alternative version of the map.]]
[[File:Suburbs_screenshots.jpg|thumb|an alternative version of the map]]
[[File:Knox county suburbs.png|thumb|]]
[[File:Suburbsmap3.png|thumb]]
The '''Suburbs''' was one of five parts of [[Knox County]] in the [[Patch 0.2.0r RC2.5|0.2.0r]] map. It featured 22 buildings of varying size. [[Zombies]] had a chance of being in any building the first time the player enter it (the only exception being the starting house).


==Locations==
==Locations==
===1: Starting house===
===1: Starting house===
The house you start the game in the tutorial, at the very northwest edge of the map. The only place you can find the [[pillow]]. It has a garden shed to the west and an invincible wall to the north and the south. It is actually considered one of the best potential safe houses by many players.
The house the player started the game in the tutorial, at the very northwest edge of the map. It had a garden shed to the west and an invincible wall to the north and the south. Beyond the wall was a thick brush of trees and to the east, there were fences.
 
*2 entrances
*2 entrances
*2 floors
*2 floors
Line 19: Line 20:
*1 refrigerator
*1 refrigerator


===2: Small Generic house===
===2: Small generic house===
This house is used by the tutorial to teach the player combat. There is no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points.
This house is used by the tutorial to teach the player combat. There was no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points.
*1 entrance
*1 entrance
*1 floor
*1 floor
*4 rooms
*4 rooms
*7 windows
*7 windows
*0 beds
*3 [[Canned soup|soup cans]] (part of the tutorial, always there)
*3 [[Canned soup|soup cans]] (part of the tutorial, always there)


===3: Small Generic house===
===3: Small generic house===
Generic house. There is no bedroom and one bathroom.  
Generic house. There is no bedroom and one bathroom.
*2 entrances
*2 entrances
*1 floor
*1 floor
*4 rooms
*4 rooms
*7 windows
*7 windows
*0 beds


===4: Generic two-story house===
===4: Generic two-story house===
Generic two-story house. Has two bedrooms and one bathroom. Small kitchen.
Generic two-story house. Had two bedrooms and one bathroom. Small kitchen.
*2 entrances
*2 entrances
*2 floors
*2 floors
Line 45: Line 44:


===5: Generic two-story house===
===5: Generic two-story house===
Two story house. Has two bathrooms and two bedrooms. The building is split into two sections, each of them accessible from a single room on the first story. Has two kitchens, one for each section.  
Two-story house. Had two bathrooms and two bedrooms. The building was split into two sections, each of them accessible from a single room on the first story. Had two kitchens, one for each section.
*1 entrance
*1 entrance
*2 floors
*2 floors
Line 53: Line 52:


===6: Large two-story house with small store attached===
===6: Large two-story house with small store attached===
This building has a room with a register and some [[containers#Kitchen_cupboard|kitchen cupboards]], otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens.
This building has a room with a register and some [[Containers#Kitchen Counter|kitchen counters]], otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens.
*4 entrances
*4 entrances
*2 floor
*2 floor
Line 61: Line 60:


===7: Large two-story house===
===7: Large two-story house===
 
A very large house, the second story has a very open floor plan and a room that opens to the outside. Had three bedrooms, three bathrooms, and two medium-sized kitchens.
A very large house, the second story has a very open floor plan and a room that opens to the outside. Has three bedrooms, three bathrooms, and two medium-sized kitchens.
*1 entrance
*1 entrance
*2 floors
*2 floors
Line 70: Line 68:


===8: Large two-story house===
===8: Large two-story house===
 
This building was split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor had a large open area that leads to the stairs, two bedrooms, and two bathrooms. There were three rooms on the first floor, and five rooms on the second floor.
This building is split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor has a large open area that leads to the stairs, two bedrooms, and two bathrooms. There are three rooms on the first floor, and five rooms on the second floor.  


The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.
The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.


The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom and a kitchen.
The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom, and a kitchen.
 
*4 entrances
*4 entrances
*2 floors
*2 floors
Line 84: Line 80:


===9: General store===
===9: General store===
A large open area with 2 sets of double doors and large amounts of food. There is an NPC that defends the store with a shotgun, although you can rush him with a [[baseball bat]] or [[axe]] and kill him easily.
A large open area with 2 sets of double doors and large amounts of food. There was an [[NPCs (Legacy)|NPC]] that defended the store with a shotgun, although the player could rush him with a [[baseball bat]] or [[axe]] and kill him easily.
*4 entrances
*4 entrances
*1 floor
*1 floor
*1 room
*1 room
*28 windows
*28 windows
*0 beds


===10: Towerblock===
===10: Towerblock===
A 7 story towerblock. Each floor is identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor will almost certainly keep you out of the reaches of [[zombies]].  
A 7 story towerblock. Each floor was identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor would almost certainly keep the player out of the reaches of [[zombies]].
 
*1 entrance
*1 entrance
*7 floors
*7 floors
Line 101: Line 95:


===11: Bank===
===11: Bank===
The bank is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector.
[[Knox Bank]] is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector.
*2 entrances
*2 entrances
*1 floor
*1 floor
*4 rooms
*4 rooms
*16 windows
*16 windows
*0 beds


===12: Generic house===
===12: Generic house===
2 bedrooms, 2 bathrooms and 2 kitchens.  
2 bedrooms, 2 bathrooms and 2 kitchens.
*1 entrance
*1 entrance
*2 floors
*2 floors
Line 118: Line 111:
===13: Warehouse===
===13: Warehouse===
A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a [[flashlight]], [[petrol]], [[Wooden Plank|wood planks]] and sometimes [[weapons]].
A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a [[flashlight]], [[petrol]], [[Wooden Plank|wood planks]] and sometimes [[weapons]].
*1 entrance
*1 entrance
*1 floor
*1 floor
*1 room
*1 room
*3 windows
*3 windows
*0 beds


===14: Shop===
===14: Shop===
A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any [[zombie]]s who break down the doors a bit tricky.
A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any [[zombie]]s who break down the doors a bit tricky.
*2 entrances.
*2 entrances.
*2 floors.
*2 floors.
Line 135: Line 125:


===15: Generic two-story houses===
===15: Generic two-story houses===
The building was split into two sections, each of them accessible from a single room on the first story. Both with 2 bedrooms, 2 bathrooms and 1 kitchen.


The building is split into two sections, each of them accessible from a single room on the first story. both with 2 bedrooms, 2 bathrooms and 1 kitchen
Both had the same things
 
 
Both have the same things
*1 entrance
*1 entrance
*2 floors
*2 floors
*4 rooms first floor/ 4 rooms second floor
*4 rooms first floor/4 rooms second floor
*1 window first floor/ 4 windows second floor
*1 window first floor/4 windows second floor
*3 beds in the second floor
*3 beds in the second floor


Line 152: Line 140:
*2 room
*2 room
*Lots of windows
*Lots of windows
*0 beds


===17: Burnt out building===
===17: Burnt out building===
The burnt out building has nothing at all. There are several entrances where doors would have been. There are no windows however [[zombies]] can see through the partially demolished walls. Not a great place to hide in for long, but there are a group of well-hidden crates near it.
The burnt out building had nothing at all. There were several entrances where doors would have been. There were no windows, however [[zombies]] could see through the partially demolished walls. Not a great place to hide in for long, but there were a group of well-hidden crates near it.
* Several entrances
*Several entrances
* 1 floor
*1 floor
* ? rooms
*? rooms
* 0 windows
* 0 beds


===18: Pub===
===18: Pub===
The pub is a good source of [[whiskey]] and [[empty bottle]]s. Has 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox.
The pub was a good source of [[whiskey]] and [[Empty Bottle|empty bottle]]s. It had 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox.
*2 entrance
*2 entrance
*1 floor
*1 floor
*3 rooms
*3 rooms
*8 windows
*8 windows
*0 beds


===19: Shop===
===19: Shop===
A shop of some kind. While there are 4 entrances to this building, having only 1 room gives you nowhere to retreat if the Zombies do break down one of the doors, best not be used as a base.
A shop of some kind. While there were 4 entrances to this building, having only 1 room gave the player nowhere to retreat if the zombies did break down one of the doors, was best not be used as a base.
 
*4 entrances
*4 entrances
*1 floor
*1 floor
*1 room
*1 room
*9 windows
*9 windows
*0 beds


===20: Park shed===
===20: Park shed===
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*1 room
*1 room
*2 windows
*2 windows
*0 beds


===21: Garden shed===
===21: Garden shed===
A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room doesn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer make it an ideal scavenging location for carpenters looking for wood.
A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room didn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer made it an ideal scavenging location for carpenters looking for wood.
*1 entrance
*1 entrance
*1 floor
*1 floor
*1 room
*1 room
*0 windows
*0 beds
*1 [[hammer]]
*1 [[hammer]]
*10 [[Wooden Plank|wood planks]]
*10 [[Wooden Plank|wood planks]]
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===22: Small shack===
===22: Small shack===
A small building in the forest. Full of crates and containing a wardrobe, there is a good chance of finding [[shotgun]]s, [[battery|batteries]], [[Sheet|bed sheet]]s, [[belt]]s and other items inside of this building.  
A small building in the forest. Full of [[Containers#Crates|crates]] and containing a [[Containers#Dressers|wardrobe]], there is a good chance of finding [[shotgun]]s, [[battery|batteries]], [[Sheet|bed sheet]]s, [[belt]]s, and other items inside this building.
*2 entrances
*2 entrances
*1 floor
*1 floor
Line 208: Line 187:
===23. The Park===
===23. The Park===
While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors.
While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors.
Note: In the 0.1.5 series, the park is infested with zombies, due to the smaller size of the map.


[[Category:The_Game_World]]
Note: In the 0.1.5 series, the park was infested with zombies, due to the smaller size of the map.
[[Category:Maps]]
*1 container
 
==Other 0.2.0r maps==
*[[Downtown District]]
*[[Forest]]
*[[Northern Highway]]
*[[Villas]]
*[[Woods]]
 
==See also==
*[[Knox County]]
 
{{Navbox regions}}

Latest revision as of 12:03, 25 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
BoxSmall.png
This feature has been removed from the game in patch 0.2.0r RC2.5.
It has been replaced by Knox Country.
PlushSpiffo.pngThis article is about the legacy 0.2.0r map of Knox County. For the recreated map, see You Have One Day.
A map of Suburbs.
An alternative version of the map.
Knox county suburbs.png
Suburbsmap3.png

The Suburbs was one of five parts of Knox County in the 0.2.0r map. It featured 22 buildings of varying size. Zombie had a chance of being in any building the first time the player enter it (the only exception being the starting house).

Locations

1: Starting house

The house the player started the game in the tutorial, at the very northwest edge of the map. It had a garden shed to the west and an invincible wall to the north and the south. Beyond the wall was a thick brush of trees and to the east, there were fences.

  • 2 entrances
  • 2 floors
  • 8 rooms
  • 13 windows
  • 3 beds
  • 1 oven
  • 1 refrigerator

2: Small generic house

This house is used by the tutorial to teach the player combat. There was no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points.

  • 1 entrance
  • 1 floor
  • 4 rooms
  • 7 windows
  • 3 soup cans (part of the tutorial, always there)

3: Small generic house

Generic house. There is no bedroom and one bathroom.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 7 windows

4: Generic two-story house

Generic two-story house. Had two bedrooms and one bathroom. Small kitchen.

  • 2 entrances
  • 2 floors
  • 3 rooms first floor/ 4 rooms second floor
  • 8 windows first floor/ 6 windows second floor
  • 3 beds

5: Generic two-story house

Two-story house. Had two bathrooms and two bedrooms. The building was split into two sections, each of them accessible from a single room on the first story. Had two kitchens, one for each section.

  • 1 entrance
  • 2 floors
  • 3 rooms first story/ 6 rooms second story
  • 6 windows first story/ 5 windows second story
  • 2 beds

6: Large two-story house with small store attached

This building has a room with a register and some kitchen counters, otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens.

  • 4 entrances
  • 2 floor
  • 10 rooms first floor/ 5 rooms second floor
  • 11 windows first floor/ 2 windows second floor
  • 3 beds

7: Large two-story house

A very large house, the second story has a very open floor plan and a room that opens to the outside. Had three bedrooms, three bathrooms, and two medium-sized kitchens.

  • 1 entrance
  • 2 floors
  • 10 rooms first floor/ 3 rooms second floor
  • 7 windows first floor/ 2 windows second floor
  • 3 beds

8: Large two-story house

This building was split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor had a large open area that leads to the stairs, two bedrooms, and two bathrooms. There were three rooms on the first floor, and five rooms on the second floor.

The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.

The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom, and a kitchen.

  • 4 entrances
  • 2 floors
  • 9 rooms first floor/ 10 rooms second floor
  • 4 windows first floor/ 14 windows second floor
  • 5 beds

9: General store

A large open area with 2 sets of double doors and large amounts of food. There was an NPC that defended the store with a shotgun, although the player could rush him with a baseball bat or axe and kill him easily.

  • 4 entrances
  • 1 floor
  • 1 room
  • 28 windows

10: Towerblock

A 7 story towerblock. Each floor was identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor would almost certainly keep the player out of the reaches of zombies.

  • 1 entrance
  • 7 floors
  • 28 rooms total/ 4 rooms per floor
  • 42 windows/ 6 per floor
  • 7 beds/ 1 per floor

11: Bank

Knox Bank is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 16 windows

12: Generic house

2 bedrooms, 2 bathrooms and 2 kitchens.

  • 1 entrance
  • 2 floors
  • 4 rooms first story/ 5 rooms second story
  • 4 windows per floor
  • 4 beds

13: Warehouse

A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a flashlight, petrol, wood planks and sometimes weapons.

  • 1 entrance
  • 1 floor
  • 1 room
  • 3 windows

14: Shop

A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any zombies who break down the doors a bit tricky.

  • 2 entrances.
  • 2 floors.
  • 5 rooms. 2 on the first floor, 3 on the second.
  • 11 windows.
  • 1 bed.

15: Generic two-story houses

The building was split into two sections, each of them accessible from a single room on the first story. Both with 2 bedrooms, 2 bathrooms and 1 kitchen.

Both had the same things

  • 1 entrance
  • 2 floors
  • 4 rooms first floor/4 rooms second floor
  • 1 window first floor/4 windows second floor
  • 3 beds in the second floor

16: Diner

The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as crisps and pop among other types. There are 3 refrigerators in the back of the diner, full of perishable goods. Not a great base, because of the rather large amount of windows and general activity relatively close to the sector.

  • 2 entrances
  • 1 floor
  • 2 room
  • Lots of windows

17: Burnt out building

The burnt out building had nothing at all. There were several entrances where doors would have been. There were no windows, however zombies could see through the partially demolished walls. Not a great place to hide in for long, but there were a group of well-hidden crates near it.

  • Several entrances
  • 1 floor
  • ? rooms

18: Pub

The pub was a good source of whiskey and empty bottles. It had 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox.

  • 2 entrance
  • 1 floor
  • 3 rooms
  • 8 windows

19: Shop

A shop of some kind. While there were 4 entrances to this building, having only 1 room gave the player nowhere to retreat if the zombies did break down one of the doors, was best not be used as a base.

  • 4 entrances
  • 1 floor
  • 1 room
  • 9 windows

20: Park shed

A small shed in the park, similar to the one near the starting house. Contains 1 container which sometimes holds wood planks and an axe. Not a very good place to hide as a primary base, but definitely a place you want to scavenge early on.

  • 1 entrance
  • 1 floor
  • 1 room
  • 2 windows

21: Garden shed

A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room didn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer made it an ideal scavenging location for carpenters looking for wood.

22: Small shack

A small building in the forest. Full of crates and containing a wardrobe, there is a good chance of finding shotguns, batteries, bed sheets, belts, and other items inside this building.

  • 2 entrances
  • 1 floor
  • 1 room
  • 3 windows
  • 1 bed

23. The Park

While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors.

Note: In the 0.1.5 series, the park was infested with zombies, due to the smaller size of the map.

  • 1 container

Other 0.2.0r maps

See also