Twine: Difference between revisions
m (Automated CodeBox update) |
(Automated crafting system update) |
||
Line 30: | Line 30: | ||
==Crafting== | ==Crafting== | ||
===Carpentry=== | ===Carpentry=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|log_wall | |||
}} | |||
===Weapons=== | ===Weapons=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|stone_knife | |||
|raw_axe | |||
|stone_hammer | |||
}} | |||
=== Trapping and Fishing === | === Trapping and Fishing === | ||
{{Crafting | {{Crafting/sandbox2 | ||
|snare_trap | |||
|stick_trap | |||
|fishing_rod | |||
|fishing_rod_crafted | |||
|fishing_net_trap | |||
}} | |||
===Electrical=== | ===Electrical=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|pipe_bomb | |||
}} | |||
==Distribution== | ==Distribution== |
Revision as of 14:41, 3 April 2024
Twine is a drainable item used in crafting.
Usage
Fishing
- For main article, see Fishing
Twine is used for fixing/making a fishing rod and crafted fishing rod. However, it is inferior to the fishing line which has a much greater durability.
It is required to make a fishing net trap, requiring 10 units of twine, which is equivalent to 2 full items of twine.
Trapping
- For main article, see Trapping
Twine is required in making a stick trap and snare trap.
Crafting
Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stone Knife |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Hammer |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Stone ×1 |
none | none | none | none |
Trapping and Fishing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Snare Trap |
Plank ×1 Twine ×2 unit(s) |
Saw (tag) |
Trapping 1 (and) The Hunter Magazine Vol.1 |
none | 0.25 Carpentry |
Stick Trap |
Sturdy Stick ×4 Twine ×2 unit(s) |
none | The Hunter Magazine Vol.2 |
none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol.1 |
none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol.1 |
none | none |
Fishing Net Trap |
Twine ×10 unit(s) Wire ×5 unit(s) |
none | Angler USA Magazine Vol.2 |
none | none |
Electrical
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pipe Bomb |
Metal Pipe ×1 Scrap Electronics ×3 Gunpowder ×20 unit(s) Twine ×1 unit(s) |
Saw (tag) |
Engineer occupation |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | crate | 4 | 1 |
all | other | 1 | 1 |
armysurplus | counter | 4 | 1 |
burgerkitchen | counter | 4 | 1 |
butcher | counter | 4 | 1 |
cafeteriakitchen | counter | 4 | 1 |
chinesekitchen | counter | 4 | 1 |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
deepfry_kitchen | counter | 4 | 1 |
empty | crate | 4 | 1 |
italiankitchen | counter | 4 | 1 |
mexicankitchen | counter | 4 | 1 |
morgue | counter | 4 | 1 |
pizzakitchen | counter | 4 | 1 |
post | counter | 4 | 1 |
seafoodkitchen | counter | 4 | 1 |
toolstore | counter | 4 | 1 |
westernkitchen | counter | 4 | 1 |
Twine can be found in vehicles, sheds, and tool stores.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Twine
{
DisplayCategory = Material,
Type = Drainable,
UseDelta = 0.2,
UseWhileEquipped = FALSE,
DisplayName = Twine,
Icon = Twine,
Weight = 0.1,
SurvivalGear = TRUE,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Twine,
}