Baseball Bat: Difference between revisions

From PZwiki
m (Added .0 on the end of weight in consumables.)
(Replaced Navigation System with Header Version, Confirmed Code Current, Updated Weapon Template to conform with new system. Cleared Old Categories.)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{languages|Baseball Bat}}
{{languages|Baseball Bat}}
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Baseballbat.png |weapontype = Melee |ammo = None|hands = One/Two Handed|weight = 2.0|mindamage = 0.8|maxdamage = 1.2|condition = 15|degrade = 20|id = BaseballBat}}'''The''' [[Baseball Bat]] is an improvised blunt weapon of modest weight, and it is particularly effective when used to deliver blows to the head. It usually won't kill a standing [[zombie]] but will either send the zombie to the floor, allowing the character to follow up with a killing blow or will knock it back. The baseball bat also has a long range (for a melee weapon), capable of keeping a small group of undead distanced from the character while delivering killing blows or addressing the undead in another direction. Unfortunately, the baseball bat has a finite durability, so it is recommended to have a backup weapon at hand when going on extended missions. The baseball bat has the secondary, and less important, purpose of smashing watermelons.
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
|image = Baseballbat.png  
|weapontype = Melee  
|ammo = none
|weight = 2.0
}}
'''The''' [[Baseball Bat]] is an improvised blunt weapon of modest weight, and it is particularly effective when used to deliver blows to the head. It usually won't kill a standing [[zombie]] but will either send the zombie to the floor, allowing the character to follow up with a killing blow or will knock it back. The baseball bat also has a long range (for a melee weapon), capable of keeping a small group of undead distanced from the character while delivering killing blows or addressing the undead in another direction. Unfortunately, the baseball bat has a finite durability, so it is recommended to have a backup weapon at hand when going on extended missions. The baseball bat has the secondary, and less important, purpose of smashing watermelons.
<br><br>
<br><br>
It can also be used to bash down [[Door|door]]s, causing 7 damage per swing. Baseball bats can be found on dead zombies, in wardrobes of houses and in stores and bars ingame.
It can also be used to bash down [[Door|door]]s, causing 7 damage per swing. Baseball bats can be found on dead zombies, in wardrobes of houses and in stores and bars ingame.
Line 106: Line 96:


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:Items]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 18:47, 3 May 2017

The Game WorldItemsWeaponsBaseball Bat

Template:WeaponsThe Baseball Bat is an improvised blunt weapon of modest weight, and it is particularly effective when used to deliver blows to the head. It usually won't kill a standing zombie but will either send the zombie to the floor, allowing the character to follow up with a killing blow or will knock it back. The baseball bat also has a long range (for a melee weapon), capable of keeping a small group of undead distanced from the character while delivering killing blows or addressing the undead in another direction. Unfortunately, the baseball bat has a finite durability, so it is recommended to have a backup weapon at hand when going on extended missions. The baseball bat has the secondary, and less important, purpose of smashing watermelons.



It can also be used to bash down doors, causing 7 damage per swing. Baseball bats can be found on dead zombies, in wardrobes of houses and in stores and bars ingame.

The regular Baseball bat can be crafted into a nailed baseball bat to provide increased damage at the cost of durability.

The baseball bat is also a multi-attack weapon, capable of hitting 2 zombies at a time in a swing.

Crafting

The Baseball Bat can be upgraded as follows:

Output Recipe Description












Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
File:Baseball Bat.png

Baseball Bat

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

MATERIALScotchTape.png

Adhesive Tape (4 Uses)

Repair Code

	fixing Fix Baseball Bat

     Require : BaseballBat,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
 

Code

	
	item BaseballBat
		MaxRange			= 1.5,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 20,
		Weight				= 2,
		SplatN.umber			= 1,
		PushBackMod			= 0.5,
		MaxDamage			= 1.2,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 7,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 2,
		DisplayName			= Baseball Bat,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		MinDamage			= 0.8,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= BaseballBat,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 1,


See Also

Template:Navbox/Weapons