Burglar Alarm: Difference between revisions

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Occasionally, a house has a built-in burglar alarm that generates a loud beeping [[noise]] when a player/zombie enters house via door or window. The burglar alarm beeps for about 2 in-game hours and the sound a radius of about 250 tiles. Since zombies are attracted to sound, the beeping of the burglar alarm will attract even more zombies to the alarm's location.
{{Header|Project Zomboid|Game mechanics}}
{{Page version|41.78.16}}
{{About|the sound hazard when entering buildings|the home security device|Home Alarm}}
'''Burglar Alarm''' is a potential challenge players may face when exploring buildings in ''Project Zomboid''.
 
==Danger==
Tripping a '''Burglar Alarm''' triggers a deafening siren [[noise]] that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a [[Sawed-off JS-2000 Shotgun|sawn-off shotgun]]. Given zombies' affinity for noises, large groups will flock towards the sound's origin.
 
==Countermeasures==
For now, there isn't a direct method to neutralize a triggered alarm. The safest strategy is to vacate the premises and nearby vicinity, expecting zombies to converge from all directions.
 
==External links==
*[https://www.youtube.com/watch?v=8cKTnoklawM Burglar Alarm YouTube]

Latest revision as of 11:03, 4 March 2024

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PlushSpiffo.pngThis article is about the sound hazard when entering buildings. For the home security device, see Home Alarm.

Burglar Alarm is a potential challenge players may face when exploring buildings in Project Zomboid.

Danger

Tripping a Burglar Alarm triggers a deafening siren noise that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a sawn-off shotgun. Given zombies' affinity for noises, large groups will flock towards the sound's origin.

Countermeasures

For now, there isn't a direct method to neutralize a triggered alarm. The safest strategy is to vacate the premises and nearby vicinity, expecting zombies to converge from all directions.

External links