Crowbar: Difference between revisions
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{{languages|Crowbar}} | {{languages|Crowbar}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version | {{header|The Game World|Items|Weapons|Melee Weapons|version=Version 39|incver=67.5}}{{Infobox weapon | ||
|display_name=Crowbar | |||
The | |image=crowbar_120px.png | ||
|weight=3 | |||
The crowbar is | |weight_bkg=1 | ||
< | |weapon_type=Blunt | ||
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. | |primary_use=Weapon | ||
< | |primary_use_bkg=1 | ||
|secondary_use=Pick up flooring | |||
|equipped=One-handed | |||
|equipped_bkg=1 | |||
|condition_max=15 | |||
|min_range=0.61 | |||
|max_range=1.2 | |||
|range_bkg=1 | |||
|min_damage=0.6 | |||
|max_damage=1.1 | |||
|class_name=Base.Crowbar | |||
|class_name_bkg=1 | |||
}}'''The Crowbar''' is a blunt weapon that currently has the sprite of a baseball bat, however with very different properties to the [[Baseball bat|baseball bat]]. | |||
==Usage== | |||
===Weapon=== | |||
====Attacking==== | |||
The crowbar performs a ''swinging'' attack, however is a single hit weapon, meaning that it will only hit one enemy at a time. Attacking two or more zombies at once can be risky as only one will be knocked back per swing, while the other(s) could get close enough to injure the player. | |||
The crowbar has a fairly long range for a one-handed weapon that allows a wielder to fight off enemies at a decent distance. | |||
====Breaking doors==== | |||
The crowbar is capable of breaking down [[doors]] dealing 8 damage per swing, although it is not as efficient as the [[axe]] (35 damage) or [[sledgehammer]] (40 dmg). | |||
===Tool=== | |||
====Pick up flooring==== | |||
The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by ''right-clicking'' a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear. | |||
==Condition== | |||
The crowbar is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (70 + maintenance x 2)</code>. It has a very high durability and will not break easily. | |||
The crowbar cannot be repaired. | |||
==Item distribution== | |||
The crowbar is usually found in warehouse [[Containers#Crates|crates]] and in tool [[Containers#Shelves|shelves]] in sheds or warehouses. | |||
===Buildings=== | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
!Building/Room | |||
!Container | |||
!Rolls | |||
!Chance | |||
|- | |||
|rowspan="2"|All | |||
|[[Containers#Crates|Crate]] | |||
|1 | |||
|1 | |||
|- | |||
<!--|All--> | |||
|[[Containers#Shelves|Metal Shelves]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="2"|Tool Store | |||
|[[Containers#Shelves|Shelf]] | |||
|5 | |||
|6 | |||
|- | |||
<!--|Tool Store--> | |||
|[[Containers#Counters|Counter]] | |||
|2 | |||
|6 | |||
|- | |||
|Bedroom | |||
|[[Containers#Bedrooms Storage|Wardrobe]] | |||
|2 | |||
|2 | |||
|- | |||
|Changeroom | |||
|[[Containers#Lockers|Locker]] | |||
|2 | |||
|2 | |||
|- | |||
|Fossoil | |||
|[[Containers#Counters|Counter]] | |||
|4 | |||
|5 | |||
|- | |||
|Grocery Store | |||
|[[Containers#Counters|Counter]] | |||
|4 | |||
|5 | |||
|- | |||
|Storage Unit | |||
|[[Containers|All]] | |||
|3 | |||
|5 | |||
|- | |||
|Zippee Store | |||
|[[Containers#Counters|Counter]] | |||
|1 | |||
|5 | |||
|- | |||
|} | |||
===Vehicles=== | |||
The crowbar does not spawn in any vehicle. | |||
== Code == | == Code == | ||
<nowiki> | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=39|incver=67.5}} | |||
<nowiki> | |||
item Crowbar | item Crowbar | ||
MaxRange = 1.2, | MaxRange = 1.2, | ||
Line 45: | Line 141: | ||
MetalValue = 150, | MetalValue = 150, | ||
</nowiki> | </nowiki> | ||
==See Also== | ==See Also== | ||
* [[:Category:Tiles|World Tiles]] | |||
{{Navbox/Tools}}{{Navbox/Weapons}} | {{Navbox/Tools}}{{Navbox/Weapons}} | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 06:31, 20 June 2018
Crowbar | |
---|---|
Crowbar | |
General | |
Category | Weapon |
Encumbrance | 3 |
Function |
Weapon Pick up flooring |
Equipped | One-handed |
Condition max. | 15 |
Damage | |
Range | 0.61–1.2 tiles |
Damage | 0.6–1.1 |
Technical details | |
Base ID | Base.Crowbar |
The Crowbar is a blunt weapon that currently has the sprite of a baseball bat, however with very different properties to the baseball bat.
Usage
Weapon
Attacking
The crowbar performs a swinging attack, however is a single hit weapon, meaning that it will only hit one enemy at a time. Attacking two or more zombies at once can be risky as only one will be knocked back per swing, while the other(s) could get close enough to injure the player.
The crowbar has a fairly long range for a one-handed weapon that allows a wielder to fight off enemies at a decent distance.
Breaking doors
The crowbar is capable of breaking down doors dealing 8 damage per swing, although it is not as efficient as the axe (35 damage) or sledgehammer (40 dmg).
Tool
Pick up flooring
The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.
Condition
The crowbar is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (70 + maintenance x 2)
. It has a very high durability and will not break easily.
The crowbar cannot be repaired.
Item distribution
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Crate | 1 | 1 |
Metal Shelves | 4 | 2 | |
Tool Store | Shelf | 5 | 6 |
Counter | 2 | 6 | |
Bedroom | Wardrobe | 2 | 2 |
Changeroom | Locker | 2 | 2 |
Fossoil | Counter | 4 | 5 |
Grocery Store | Counter | 4 | 5 |
Storage Unit | All | 3 | 5 |
Zippee Store | Counter | 1 | 5 |
Vehicles
The crowbar does not spawn in any vehicle.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 39.67.5
item Crowbar MaxRange = 1.2, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, MinDamage = 0.6, MaxDamage = 1.1, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = PZ_MetalSnap, TreeDamage = 1, MetalValue = 150,