Crowbar: Difference between revisions

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{{languages|Crowbar}}
{{languages|Crowbar}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 39|incver=67.5}}{{Infobox weapon
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=36}}{{Infobox weapon
|display_name=Crowbar
|display_name=Crowbar
|name_colour=Weapon
|name_text_colour=Weapon
|image=crowbar_120px.png
|image=crowbar_120px.png
|category=Weapon
|weight=3
|weight=3
|weight_bkg=1
|weapon_type=Blunt
|weapon_type=Blunt
|primary_use=Weapon
|primary_use=Weapon
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|secondary_use=Pick up flooring
|secondary_use=Pick up flooring
|equipped=One-handed
|equipped=One-handed
|equipped_bkg=1
|condition_max=15
|condition_max=15
|type=Blunt
|swing_time=3
|min_range=0.61
|min_range=0.61
|max_range=1.2
|max_range=1.2
|range_bkg=1
|min_damage=0.6
|min_damage=0.6
|max_damage=1.1
|max_damage=1.1
|push_back=0.5
|knockdown=0
|class_name=Base.Crowbar
|class_name=Base.Crowbar
|class_name_bkg=1
}}A '''crowbar''' is a blunt weapon that currently has the sprite of a baseball bat, however with very different properties to the [[Baseball bat|baseball bat]].
}}'''The Crowbar''' is a blunt weapon that currently has the sprite of a baseball bat, however with very different properties to the [[Baseball bat|baseball bat]].


==Usage==
==Usage==
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The crowbar has a fairly long range for a one-handed weapon that allows a wielder to fight off enemies at a decent distance.  
The crowbar has a fairly long range for a one-handed weapon that allows a wielder to fight off enemies at a decent distance.  


====Breaking doors====
===Breaking doors===
The crowbar is capable of breaking down [[doors]] dealing 8 damage per swing, although it is not as efficient as the [[axe]] (35 damage) or [[sledgehammer]] (40 dmg).  
The crowbar is capable of breaking down [[doors]] dealing 8 damage per swing, although it is not as efficient as the [[axe]] (35 damage) or [[sledgehammer]] (40 dmg).  
===Chopping trees===
It is mostly ineffective at chopping trees, dealing 1 damage per hit. For comparison, an axe deals 35 damage.


===Tool===
===Tool===
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The crowbar is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (70 + maintenance x 2)</code>. It has a very high durability and will not break easily.
The crowbar is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (70 + maintenance x 2)</code>. It has a very high durability and will not break easily.


===Repairing===
The crowbar cannot be repaired.
The crowbar cannot be repaired.


==Item distribution==
==Distribution==
The crowbar is usually found in warehouse [[Containers#Crates|crates]] and in tool [[Containers#Shelves|shelves]] in sheds or warehouses.  
The crowbar is usually found in warehouse [[Containers#Crates|crates]] and in tool [[Containers#Shelves|shelves]] in sheds or warehouses.  
===Buildings===
===Buildings===
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</nowiki>
</nowiki>


==See Also==
==See also==
* [[:Category:Tiles|World Tiles]]
* [[:Category:Tiles|World Tiles]]


{{Navbox/Tools}}{{Navbox/Weapons}}
{{Navbox/Tools}}{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]

Revision as of 08:14, 25 November 2018

Crowbar
Crowbar
General
Category Weapon
Encumbrance
Heavy Load
3
Function Weapon
Pick up flooring
Equipped One-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.2 tiles
Damage 0.6–1.1
Knockback 0.5
Knockdown 0
Technical details
Base ID Base.Crowbar

A crowbar is a blunt weapon that currently has the sprite of a baseball bat, however with very different properties to the baseball bat.

Usage

Weapon

Attacking

The crowbar performs a swinging attack, however is a single hit weapon, meaning that it will only hit one enemy at a time. Attacking two or more zombies at once can be risky as only one will be knocked back per swing, while the other(s) could get close enough to injure the player.

The crowbar has a fairly long range for a one-handed weapon that allows a wielder to fight off enemies at a decent distance.

Breaking doors

The crowbar is capable of breaking down doors dealing 8 damage per swing, although it is not as efficient as the axe (35 damage) or sledgehammer (40 dmg).

Chopping trees

It is mostly ineffective at chopping trees, dealing 1 damage per hit. For comparison, an axe deals 35 damage.

Tool

Pick up flooring

The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.

Condition

The crowbar is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (70 + maintenance x 2). It has a very high durability and will not break easily.

Repairing

The crowbar cannot be repaired.

Distribution

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.

Buildings

Building/Room Container Rolls Chance
All Crate 1 1
Metal Shelves 4 2
Tool Store Shelf 5 6
Counter 2 6
Bedroom Wardrobe 2 2
Changeroom Locker 2 2
Fossoil Counter 4 5
Grocery Store Counter 4 5
Storage Unit All 3 5
Zippee Store Counter 1 5

Vehicles

The crowbar does not spawn in any vehicle.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 39.67.5

	item Crowbar
		MaxRange			= 1.2,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath 		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 3,
		ConditionLowerChanceOneIn	= 70,
		PushBackMod			= 0.5,
		MinDamage			= 0.6,
		MaxDamage			= 1.1,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 1,
		DoorDamage			= 8,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Crowbar,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Crowbar,
		RunAnim				= Run_Weapon2,
		BreakSound  			= PZ_MetalSnap,
		TreeDamage  			= 1,
		MetalValue 			= 150,

See also

Template:Navbox/ToolsTemplate:Navbox/Weapons