D-E Pistol: Difference between revisions

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m (added 3d model)
Line 5: Line 5:
|name_colour=Weapon
|name_colour=Weapon
|name_text_colour=Weapon
|name_text_colour=Weapon
|image=HandGun3.png
|image=Model_Handgun3.png
|image_width=200px
|alternate_image=HandGun3.png
|alternate_name=D-E Pistol (Icon)
|alternate_link=
|alternate_image2=40calAmmoBox.png
|alternate_name2=.44 Magnum Bullets
|alternate_link2=.44 Magnum Bullets
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
Line 12: Line 19:
|condition_max=10
|condition_max=10
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
|ammo_type=[[.44 Ammo]]
|ammo_type=[[.44 Magnum Bullets]]
|clip_size=15
|clip_size=15
|sound_radius=100
|sound_radius=100
Line 32: Line 39:
D-E stands for Desert Eagle
D-E stands for Desert Eagle
== Code ==
== Code ==
{{Retrieved|version=41|incver=39}}
{{Retrieved|version=41|incver=50}}
  <nowiki>
  <nowiki>
item Pistol3
    item Pistol3
{
    {
ImpactSound = null,
        ImpactSound = null,
MaxRange = 10,
        MaxRange = 10,
WeaponSprite = Handgun,
        WeaponSprite = Handgun,
SoundVolume = 75,
        SoundVolume = 75,
MinAngle = 0.95,
        MinAngle = 0.95,
Type = Weapon,
        Type = Weapon,
MinimumSwingTime = 0.5,
        MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
        ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
        NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
        Ranged = TRUE,
SwingAmountBeforeImpact = 0,
        SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
        ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
        ConditionLowerChanceOneIn = 60,
Weight = 2,
        Weight = 1.5,
SplatNumber = 3,
        SplatNumber = 3,
PushBackMod = 0.3,
        PushBackMod = 0.3,
SubCategory = Firearm,
        SubCategory = Firearm,
ConditionMax = 10,
        ConditionMax = 10,
ShareDamage = FALSE,
        ShareDamage = FALSE,
MaxHitCount = 1,
        MaxHitCount = 1,
IsAimedFirearm = TRUE,
        IsAimedFirearm = TRUE,
DoorDamage = 5,
        DoorDamage = 5,
UseEndurance = FALSE,
        UseEndurance = FALSE,
SwingAnim = Handgun,
        SwingAnim = Handgun,
DisplayName = D-E Pistol,
        DisplayName = D-E Pistol,
MinRange = 0.61,
        MinRange = 0.61,
SwingTime = 0.5,
        SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
        MultipleHitConditionAffected = FALSE,
SwingSound = Firearm9mmShot,
        SwingSound = Firearm9mmShot,
SoundRadius = 100,
        SoundRadius = 100,
MinDamage = 1,
        MinDamage = 1,
MaxDamage = 1.9,
        MaxDamage = 1.9,
SplatSize = 3,
        SplatSize = 3,
KnockdownMod = 2,
        KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
        SplatBloodOnNoDeath = TRUE,
Icon = HandGun3,
        Icon = HandGun3,
RunAnim = Run_Weapon2,
        RunAnim = Run_Weapon2,
CriticalChance = 20,
        CriticalChance = 20,
CritDmgMultiplier = 4,
        CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
        AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
        AimingPerkRangeModifier = 1.5,
HitChance = 20,
        HitChance = 20,
AimingPerkHitChanceModifier = 12,
        AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
        AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 30,
        RecoilDelay = 30,
SoundGain = 1.5,
        SoundGain = 1.5,
ClipSize = 15,
        ClipSize = 15,
ReloadTime = 30,
        ReloadTime = 30,
AimingTime = 30,
        AimingTime = 30,
  BreakSound = BreakMetalItem,
        BreakSound =   BreakMetalItem,
MetalValue = 30,
        MetalValue = 30,
AmmoBox = Bullets44Box,
        AmmoBox = Bullets44Box,
MaxAmmo = 8,
        MaxAmmo = 8,
InsertAmmoSound = Stormy9mmClipLoad,
        InsertAmmoSound = Stormy9mmClipLoad,
EjectAmmoSound = Stormy9mmClipEject,
        EjectAmmoSound = Stormy9mmClipEject,
RackSound = Stormy9mmRack,
        RackSound = Stormy9mmRack,
MagazineType = Base.44Clip,
        MagazineType = Base.44Clip,
AmmoType = Base.Bullets44,
        AmmoType = Base.Bullets44,
WeaponReloadType = handgun,
        WeaponReloadType = handgun,
JamGunChance = 2,
        JamGunChance = 2,
AttachmentType = Holster,
        AttachmentType = Holster,
}
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
    }
</nowiki>
</nowiki>



Revision as of 10:24, 4 February 2021

D-E Pistol
D-E Pistol
D-E Pistol (Icon) .44 Magnum Bullets
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped One-handed
Condition max. 10
Skill Gunshot
Characteristics
Ammo type .44 Magnum Round
Magazine size 15
Noise radius 100 tiles
Recoil delay 30
Reload time 30
Aiming time 30
Damage
Type Gunshot
Range 0.61–10 tiles
Damage 1–1.9
Accuracy 20
Knockback 0.3
Knockdown 2
Technical details
Base ID base.Pistol3

D-E stands for Desert Eagle

Code

Retrieved: Build 41.50

    item Pistol3
    {
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	Firearm9mmShot,
        SoundRadius	=	100,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun3,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 30,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
    }

History

Alpha
41 Added to the game