D-E Pistol: Difference between revisions
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m (added 3d model) |
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|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image=HandGun3.png | |image=Model_Handgun3.png | ||
|image_width=200px | |||
|alternate_image=HandGun3.png | |||
|alternate_name=D-E Pistol (Icon) | |||
|alternate_link= | |||
|alternate_image2=40calAmmoBox.png | |||
|alternate_name2=.44 Magnum Bullets | |||
|alternate_link2=.44 Magnum Bullets | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 12: | Line 19: | ||
|condition_max=10 | |condition_max=10 | ||
<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
|ammo_type=[[.44 | |ammo_type=[[.44 Magnum Bullets]] | ||
|clip_size=15 | |clip_size=15 | ||
|sound_radius=100 | |sound_radius=100 | ||
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D-E stands for Desert Eagle | D-E stands for Desert Eagle | ||
== Code == | == Code == | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=50}} | ||
<nowiki> | <nowiki> | ||
item Pistol3 | item Pistol3 | ||
{ | |||
ImpactSound = null, | |||
MaxRange = 10, | |||
WeaponSprite = Handgun, | |||
SoundVolume = 75, | |||
MinAngle = 0.95, | |||
Type = Weapon, | |||
MinimumSwingTime = 0.5, | |||
ToHitModifier = 1.5, | |||
NPCSoundBoost = 1.5, | |||
KnockBackOnNoDeath = TRUE, | |||
Ranged = TRUE, | |||
SwingAmountBeforeImpact = 0, | |||
ProjectileCount = 1, | |||
ConditionLowerChanceOneIn = 60, | |||
Weight = 1.5, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
SubCategory = Firearm, | |||
ConditionMax = 10, | |||
ShareDamage = FALSE, | |||
MaxHitCount = 1, | |||
IsAimedFirearm = TRUE, | |||
DoorDamage = 5, | |||
UseEndurance = FALSE, | |||
SwingAnim = Handgun, | |||
DisplayName = D-E Pistol, | |||
MinRange = 0.61, | |||
SwingTime = 0.5, | |||
MultipleHitConditionAffected = FALSE, | |||
SwingSound = Firearm9mmShot, | |||
SoundRadius = 100, | |||
MinDamage = 1, | |||
MaxDamage = 1.9, | |||
SplatSize = 3, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = HandGun3, | |||
RunAnim = Run_Weapon2, | |||
CriticalChance = 20, | |||
CritDmgMultiplier = 4, | |||
AimingPerkCritModifier = 10, | |||
AimingPerkRangeModifier = 1.5, | |||
HitChance = 20, | |||
AimingPerkHitChanceModifier = 12, | |||
AimingPerkMinAngleModifier = 0.05, | |||
RecoilDelay = 30, | |||
SoundGain = 1.5, | |||
ClipSize = 15, | |||
ReloadTime = 30, | |||
AimingTime = 30, | |||
BreakSound = BreakMetalItem, | |||
MetalValue = 30, | |||
AmmoBox = Bullets44Box, | |||
MaxAmmo = 8, | |||
InsertAmmoSound = Stormy9mmClipLoad, | |||
EjectAmmoSound = Stormy9mmClipEject, | |||
RackSound = Stormy9mmRack, | |||
MagazineType = Base.44Clip, | |||
AmmoType = Base.Bullets44, | |||
WeaponReloadType = handgun, | |||
JamGunChance = 2, | |||
AttachmentType = Holster, | |||
ModelWeaponPart = RedDot RedDot reddot reddot, | |||
ModelWeaponPart = GunLight GunLight gunlight gunlight, | |||
ModelWeaponPart = IronSight IronSight scope scope, | |||
ModelWeaponPart = Laser Laser laser laser, | |||
} | |||
</nowiki> | </nowiki> | ||
Revision as of 10:24, 4 February 2021
D-E Pistol | |||
---|---|---|---|
D-E Pistol | |||
| |||
General | |||
Category | Weapon | ||
Encumbrance | 2 | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Gunshot | ||
Characteristics | |||
Ammo type | .44 Magnum Round | ||
Magazine size | 15 | ||
Noise radius | 100 tiles | ||
Recoil delay | 30 | ||
Reload time | 30 | ||
Aiming time | 30 | ||
Damage | |||
Type | Gunshot | ||
Range | 0.61–10 tiles | ||
Damage | 1–1.9 | ||
Accuracy | 20 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | base.Pistol3 | ||
D-E stands for Desert Eagle
Code
Retrieved: Build 41.50
item Pistol3 { ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = Firearm9mmShot, SoundRadius = 100, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun3, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, InsertAmmoSound = Stormy9mmClipLoad, EjectAmmoSound = Stormy9mmClipEject, RackSound = Stormy9mmRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, }
History
Alpha | |
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41 | Added to the game |