Door Hinge: Difference between revisions
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==Crafting== | ==Crafting== | ||
To craft a door, see crafting recipe found below. | To craft a door, see crafting recipe found below. | ||
{{Crafting | {{Crafting header|ing=5}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 1001 --> | ||
{{ | {{Crafting/core|ing=5 | ||
| product_image = [[File:DoorCraft.png|link=Door|Door]] | product_name = [[Door]] | product_quantity = x1 | |||
| xp = <!-- Not present in the old template. Please fill in manually. --> | |||
| sl = [[Carpentry]] 3 | |||
| req = | |||
| f1 = [[File:Hammer.png|link=Hammer|Hammer]] | i1 = [[Hammer]] | q1 = x1 | |||
| f2 = [[File:Plank.png|link=Wooden Plank|Wooden Plank]] | i2 = [[Wooden Plank]] | q2 = x4 | tag2 = (consumed) | |||
| f3 = [[File:Doorhinge.png|link=Door Hinge|Door Hinge]] | i3 = [[Door Hinge]] | q3 = x2 | tag3 = (consumed) | |||
| f4 = [[File:DoorKnob.png|link=Doorknob|Doorknob]] | i4 = [[Doorknob]] | q4 = x1 | tag4 = (consumed) | |||
| f5 = [[File:Nails.png|link=Nails|Nails]] | i5 = [[Nails]] | q5 = x4 | tag5 = (consumed) | |||
}} | |||
|} | |||
==Distribution== | ==Distribution== |
Revision as of 03:50, 26 March 2022
The Game World > Items > Door Hinge
Door Hinge | |
---|---|
General | |
Category | Item |
Encumbrance | 0.3 |
Function | Crafting |
Technical details | |
Base ID | Base.Hinge |
A door hinge is an item used in carpentry.
Usage
Door hinges are required to craft a door.
Crafting
To craft a door, see crafting recipe found below.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Door Door x1 |
Carpentry 3 | Hammer x1 |
Plank x4 (consumed) |
Door Hinge x2 (consumed) |
Doorknob x1 (consumed) |
Nails x4 (consumed) |
Distribution
Door hinges are obtained by destroying a door or by looting the dropped items in the hardware store.
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65
item Hinge { DisplayCategory = Material, Weight = 0.3, Type = Normal, DisplayName = Door Hinge, Icon = Doorhinge, MetalValue = 10, WorldStaticModel = DoorHinge, }