Hungry: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|User interface|Moodles}}
{{Header|Project Zomboid|Game mechanics|User interface|Moodles}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox moodle
|name=Hungry
|icon=Moodle_Icon_Hungry.png
|type=Mixed
|influence=Eating food
}}
'''Hungry''' is a [[moodle]] that represents the character's hunger state.
'''Hungry''' is a [[moodle]] that represents the character's hunger state.
__TOC__
 
==Overview==
A red background indicates that the player needs to eat [[food]]. A green background shows that the character is well-fed.
A red background indicates that the player needs to eat [[food]]. A green background shows that the character is well-fed.


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===[[Traits]]===
==[[Traits]]==
The Light Eater trait slows down the hunger rate by 25%, whereas the Hearty Appetite trait increases it by 50%.
The Light Eater trait slows down the hunger rate by 25%, whereas the Hearty Appetite trait increases it by 50%.


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====Peckish====
====Peckish====
''"Could do with a bite to eat."''
''"Could do with a bite to eat."''
The character is beginning to feel hungry. No effects yet.
*Occurs when hunger is above 15%.
Occurs when hunger is above 15%.
*No effects yet.


====Hungry====
====Hungry====
''"Could eat a horse right now."''
''"Could eat a horse right now."''
The character is hungry, having not eaten for the better part of a day.
*Occurs when hunger is above 25%.
Carrying Capacity reduced by 1 point. Body heat generation slightly decreased. Healing speed reduced by 35%.
*Carrying Capacity reduced by 1 point.
Occurs when hunger is above 25%.
*Body heat generation slightly decreased.
*Healing speed reduced by 35%.


====Very Hungry====
====Very Hungry====
''"Reduced strength and healing."
''"Reduced strength and healing."
The character is very hungry, having not eaten for more than a day.
*Occurs when hunger is above 45%.
Carrying Capacity reduced by 2 points. Body heat generation further decreased. Healing speed reduced by 60%.
*Carrying Capacity reduced by 2 points.
Occurs when hunger is above 45%.
*Body heat generation further decreased.
*Healing speed reduced by 60%.
 


====Starving====
====Starving====
''"Health now just falling away..."''
''"Health now just falling away..."''
The character is extremely weak and hungry. Body heat generation moderately decreased.
*Occurs when hunger is above 70%.
Carrying Capacity reduced by 2 points. Health slowly decreases until the character either dies, or consumes enough food to stop starving.
*Body heat generation moderately decreased.
Occurs when hunger is above 70%.
*Carrying Capacity reduced by 2 points.
*Health slowly decreases until the character either dies, or consumes enough food to stop starving.
 


===Positive Hunger Effects===
===Positive Hunger Effects===
Having any positive hunger moodle will increase the character's Carrying Capacity by ''2 points.'' The player will also regain health faster. The buffs last only a short time, requiring constant nourishment to maintain them.
Having any positive hunger moodle will increase the character's Carrying Capacity by 2 points. The player will also regain health faster. The buffs last only a short time, requiring constant nourishment to maintain them.
A character who goes to sleep with any positive hunger moodle may wake mid-sleep from a night terror.
A character who goes to sleep with any positive hunger moodle may wake mid-sleep from a night terror.


====Satiated====
====Satiated====
''"Gnawing hunger entirely absent."''
''"Gnawing hunger entirely absent."''
The character is not hungry, for now. The player heals faster and their strength is increased.
*The player heals faster and their strength is increased.


====Well Fed====
====Well Fed====
''"Tummy full. Goodness is making its way through your system."''
''"Tummy full. Goodness is making its way through your system."''
The character is full. The player heals faster and their strength is increased.
*The The player heals faster and their strength is increased.


====Stuffed====
====Stuffed====
''"Stomach contented. Health and strength aided."''
''"Stomach contented. Health and strength aided."''
The character is full and energized. The player heals faster and their strength is increased. The player can't eat anymore.
*The player heals faster and their strength is increased.
*The player can't eat anymore.


====Full to Bursting====
====Full to Bursting====
''"Couldn't take another single, solitary bite."''
''"Couldn't take another single, solitary bite."''
The character is completely full and will not be hungry for a while. The player heals faster and their strength is increased. The player can't eat anymore.
*The character is completely full and will not be hungry for a while.
*The player heals faster and their strength is increased.
*The player can't eat anymore.


==See also==
==See also==
===See also===
*[[Thirsty]]
*[[Hungry]]
*[[Pain]]
*[[Pain]]
*[[Panic]]
*[[Panic]]

Revision as of 00:09, 12 April 2024

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Help by adding any missing content. [edit]
Hungry
Hungry
General
Influenced by
Eating food
Type
Mixed

Hungry is a moodle that represents the character's hunger state.

Overview

A red background indicates that the player needs to eat food. A green background shows that the character is well-fed.

Being fed boosts strength, carry capacity and healing rate, whereas being hungry has the opposite effect, in addition to slower body heat generation.

Currently, nutrition and hunger are entirely separate. Burning or gaining calories has no effect on this moodle. An emaciated character can still die when Full to Bursting; conversely, a starving character can die even if well overweight.


Traits

The Light Eater trait slows down the hunger rate by 25%, whereas the Hearty Appetite trait increases it by 50%.

Moodle levels

Negative Hunger Effects

Peckish

"Could do with a bite to eat."

  • Occurs when hunger is above 15%.
  • No effects yet.

Hungry

"Could eat a horse right now."

  • Occurs when hunger is above 25%.
  • Carrying Capacity reduced by 1 point.
  • Body heat generation slightly decreased.
  • Healing speed reduced by 35%.

Very Hungry

"Reduced strength and healing."

  • Occurs when hunger is above 45%.
  • Carrying Capacity reduced by 2 points.
  • Body heat generation further decreased.
  • Healing speed reduced by 60%.


Starving

"Health now just falling away..."

  • Occurs when hunger is above 70%.
  • Body heat generation moderately decreased.
  • Carrying Capacity reduced by 2 points.
  • Health slowly decreases until the character either dies, or consumes enough food to stop starving.


Positive Hunger Effects

Having any positive hunger moodle will increase the character's Carrying Capacity by 2 points. The player will also regain health faster. The buffs last only a short time, requiring constant nourishment to maintain them. A character who goes to sleep with any positive hunger moodle may wake mid-sleep from a night terror.

Satiated

"Gnawing hunger entirely absent."

  • The player heals faster and their strength is increased.

Well Fed

"Tummy full. Goodness is making its way through your system."

  • The The player heals faster and their strength is increased.

Stuffed

"Stomach contented. Health and strength aided."

  • The player heals faster and their strength is increased.
  • The player can't eat anymore.

Full to Bursting

"Couldn't take another single, solitary bite."

  • The character is completely full and will not be hungry for a while.
  • The player heals faster and their strength is increased.
  • The player can't eat anymore.

See also