Pipe Bomb: Difference between revisions

From PZwiki
m (Added link)
(Added code, changed to Infobox from Items)
Line 1: Line 1:
{{Notice|Improve}}
{{languages|Pipe Bomb}}
{{languages|Pipe Bomb}}
 
{{header|Project Zomboid|Items|Weapons|Throwables|Bombs and Traps|type=Weapon|version=Version 41|incver=50}}
{{Items
{{stub}}
|image = PipeBomb.png
{{Infobox weapon
|weight = 1.5
|display_name=Pipe Bomb
|name_colour=Weapon
|name_text_colour=Weapon
|image=PipeBomb.png
|image_width=120px
|alternate_image=PipeBombTimer.png
|alternate_name=Pipe Bomb with attachment
<!--GENERAL-->
|category=Weapon
|weight=1.5
|equipped=One-handed
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|swing_time=1.5
|max_range=10
|effect_power=90
|effect_range=7
|effect_type=Explosion
<!--TECHNICAL DETAILS-->
|ingredients=3 × [[Electronics Scrap]]<br>1 × [[Metal Pipe]]<br>20 × [[Gunpowder]]<br>1 × [[Twine]]<br>1 × [[Saw]]
|class_name=PipeBomb
}}
}}
The '''Pipe Bomb''' is a [[Items#Bomb & Throwing Item|thrown bomb]], which requires moderately rare resources to craft.
The '''Pipe Bomb''' is a [[Items#Bomb & Throwing Item|thrown bomb]], which requires moderately rare resources to craft.


== Use ==
== Usage ==
Once thrown, '''Pipe Bombs''' will cover an average area of 13x13 squares, starting a few [[fire]]s in the process, pushing back zombies and players alike, causing minor damages to the former. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.
Once thrown, '''Pipe Bombs''' will cover an average area of 13x13 squares, starting a few [[fire]]s in the process, pushing back zombies and players alike, causing minor damages to the former. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.


{{Clear}}
== Crafting ==
== Crafting ==


Line 36: Line 55:
|}
|}


== Code ==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=50}}
<pre> item PipeBomb
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Pipe Bomb,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = PipeBomb,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = PipeBomb,
ExplosionPower = 90,
ExplosionRange = 7,
ExplosionSound = BigExplosion,
PlacedSprite = constructedobjects_01_32,
Tooltip = Tooltip_Trap,
</pre>


== See also ==
*[[Aerosol Bomb]]
*[[Flame Trap]]


 
{{Navbox/Electricity and Engineering}}
 
 


[[Category:Items]]
[[Category:Items]]

Revision as of 22:15, 21 June 2021

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
Pipe Bomb
Pipe Bomb
Pipe Bomb with attachment
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Damage
Attack speed 1.5
Explosion power 90
Explosion range 7 tiles
Technical details
Ingredients 3 × Scrap Electronics
1 × Metal Pipe
20 × Gunpowder
1 × Twine
1 × Saw
Base ID PipeBomb

The Pipe Bomb is a thrown bomb, which requires moderately rare resources to craft.

Usage

Once thrown, Pipe Bombs will cover an average area of 13x13 squares, starting a few fires in the process, pushing back zombies and players alike, causing minor damages to the former. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.

Crafting

Output Ingredients Description Skill Level












You may attach a timer or other devices for varying effects.

Output Ingredients Description Skill Level




































Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item PipeBomb
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Pipe Bomb,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= PipeBomb,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= PipeBomb,
		ExplosionPower		= 90,
		ExplosionRange		= 7,
		ExplosionSound		= BigExplosion,
		PlacedSprite		= constructedobjects_01_32,
		Tooltip			= Tooltip_Trap,

See also

Template:Navbox/Electricity and Engineering