Thread: Difference between revisions
m (Checked and updated to version 40.43) |
(Add code for ripping clothing) |
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== Code == | == Code == | ||
=== Item === | |||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=40|incver=43}} | {{Retrieved|version=40|incver=43}} | ||
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Icon = Thread, | Icon = Thread, | ||
cantBeConsolided = TRUE,</pre> | cantBeConsolided = TRUE,</pre> | ||
=== Obtaining from ripping clothing === | |||
'''''From recipecode.txt (Project Zomboid directory/media/lua/server/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> | |||
-- add thread sometimes, depending on tailoring level | |||
if ZombRand(7) < player:getPerkLevel(Perks.Tailoring) + 1 then | |||
local max = 2; | |||
if nbrOfCoveredParts then | |||
max = nbrOfCoveredParts; | |||
if max > 6 then | |||
max = 6; | |||
end | |||
end | |||
max = ZombRand(2, max); | |||
local thread = InventoryItemFactory.CreateItem("Base.Thread"); | |||
for i=1,10-max do | |||
thread:Use(); | |||
end | |||
player:getInventory():AddItem(thread); | |||
end | |||
</pre> | |||
== See also == | == See also == |
Revision as of 02:33, 4 June 2021
Thread | |
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General | |
Category | Item |
Encumbrance | 0.1 |
Function |
Craft mattress Stitch deep wounds |
Technical details | |
Base ID | Base.Thread |
Thread is an item used in carpentry and first aid.
Usage
Thread is required in crafting a mattress.
Medical
Thread can be used with a needle to stitch deep wounds, however causing more pain than using a suture needle.
Crafting
Template:Crafting table header
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Template:Crafting table footer
Distribution
Thread can be found in sheds, stores and some vehicles.
Code
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item Thread Weight = 0.1, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.1, DisplayName = Thread, Icon = Thread, cantBeConsolided = TRUE,
Obtaining from ripping clothing
From recipecode.txt (Project Zomboid directory/media/lua/server/) Retrieved: Build 41.50
-- add thread sometimes, depending on tailoring level if ZombRand(7) < player:getPerkLevel(Perks.Tailoring) + 1 then local max = 2; if nbrOfCoveredParts then max = nbrOfCoveredParts; if max > 6 then max = 6; end end max = ZombRand(2, max); local thread = InventoryItemFactory.CreateItem("Base.Thread"); for i=1,10-max do thread:Use(); end player:getInventory():AddItem(thread); end