Skirt: Difference between revisions
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Clothing can deteriorate, reducing its insulation and protection. It can be repaired by [[tailoring|stitching]] patches, which may also improve its protection and insulation depending on the material used. | Clothing can deteriorate, reducing its insulation and protection. It can be repaired by [[tailoring|stitching]] patches, which may also improve its protection and insulation depending on the material used. | ||
{{clear}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
!Building/Room | |||
!Container | |||
! style="width: 3.2em;" |Rolls | |||
! style="width: 3.2em;" |Chance | |||
|- | |||
| rowspan="5"|all | |||
| [[clothingrack]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[dresser]] | |||
|4 | |||
|0.2 | |||
|- | |||
|[[locker]] | |||
|4 | |||
|1 | |||
|- | |||
|[[wardrobe]] | |||
|4 | |||
|1 | |||
|- | |||
|[[wardrobe]] | |||
|4 | |||
|2 | |||
|- | |||
| rowspan="2"|bedroom | |||
| [[dresser]] | |||
| 4 | |||
| 0.2 | |||
|- | |||
|[[wardrobe]] | |||
|4 | |||
|0.2 | |||
|- | |||
| laundry | |||
| [[clothingdryer]] | |||
| 4 | |||
| 1 | |||
|} | |||
It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[corpse]]s of dead [[NPC]]s and [[zombies]]. | It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[corpse]]s of dead [[NPC]]s and [[zombies]]. | ||
Revision as of 09:50, 12 February 2024
Skirt | ||
---|---|---|
| ||
General | ||
Category | Clothing | |
Encumbrance | 1.0 | |
Body location | Skirt | |
Fabric | ||
Speed | ||
Run speed | 93% | |
Insulation | ||
Insulation | 0.25 | |
Wind resistance | 0.1 | |
Technical details | ||
Item ID | Base.Skirt_Normal |
The skirt is an article of clothing equipped on the legs.
Usage
It is primarily used to protect the player from getting cold, typically during the winter months. The player may also find themselves getting too hot when wearing a skirt. However, the skirt has a lower insulation than pants. Thus, making a skirt a greater balance between getting too hot and cold.
A skirt can be equipped regardless of the gender.
Cleaning
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, the skirt can be cleaned with soap and water.
Durability
Clothing can deteriorate, reducing its insulation and protection. It can be repaired by stitching patches, which may also improve its protection and insulation depending on the material used.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | clothingrack | 4 | 1 |
dresser | 4 | 0.2 | |
locker | 4 | 1 | |
wardrobe | 4 | 1 | |
wardrobe | 4 | 2 | |
bedroom | dresser | 4 | 0.2 |
wardrobe | 4 | 0.2 | |
laundry | clothingdryer | 4 | 1 |
It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.
Crafting
Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Ripped Sheets |
0.25 Tailoring | none | (consumed) | |
Sheet Rope |
0 XP | none | (consumed) |
Trivia
- Prior to build 41 it was only displayed on female characters, as a male would appear to be wearing pants instead.
- The item ID used to be Base.Skirt, before being replaced by Base.Skirt_Normal in build 41.
Code
Source: ProjectZomboid\media\scripts\items.txt
item Skirt_Normal
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Skirt,
ClothingItem = Skirt_Normal,
BodyLocation = Skirt,
Icon = SkirtGeneric,
BloodLocation = Trousers,
RunSpeedModifier = 0.93,
Insulation = 0.25,
WindResistance = 0.1,
FabricType = Cotton,
WorldStaticModel = Skirt_Mid_Ground,
}