Bandage
Bandage | ||
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Bandage | ||
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General | ||
Category | Item | |
Encumbrance | 0.1 | |
Main function | Bandage bleeding wounds | |
Bandage | ||
Bandage power | 4 | |
Dirty Bandage | ||
Bandage power | 0 | |
Sterilized Bandage | ||
Bandage power | 4 | |
Other function(s) | Prevent or cure infected wounds | |
Technical details | ||
Item ID | See Item IDs |
A bandage is an item used in first aid.
Usage
- Main article: First Aid
Basic usage
A bandage is primarily used to stop the player from bleeding by applying it to the wound. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the bandage will become a dirty bandage, which once removed will grant the player some first aid experience.
Wound infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected, therefore is not advised. Instead, once a bandage becomes dirty, it should be removed and replaced by a clean bandage.
An infected wound can be treated by applying a sterilized bandage to the wound. It is best used prior to the wound getting infected however, this is due to it stopping the possibility of infection entirely. Sterilized bandages have the same rate of becoming dirty as regular bandages.
Types of wounds
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule is when applied to a stitch, which will actually decrease the healing rate, therefore taking longer to heal. On top of this, using a non-sterilized bandage can cause infection to occur.
Type of wound | Healing rate (unbandaged) |
Healing rate (bandaged) |
Bandage life | Other |
---|---|---|---|---|
Scratch | 100 | 15 | 800 | N/A |
Bite | 500 | 10 | 10 | N/A |
Bleeding | 200 | 20 | 30 5 (deep wound) |
3x105 Glass |
Deep wound | 5000 | 500 | 10 | 3x105 Glass |
Burn | 500 | 10 | 10 | N/A |
Infected | N/A | N/A | 20 | 60 Sterilized Bandage |
Stitch | 20 | +40 | 10 | N/A |
Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.
Crafting
Dirty bandages can be cleaned with water, returning them to a regular bandage.
A bandage can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a bandage to it, which will also clean a dirty bandage.
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Distribution
Bandages can be found in medical buildings and first aid kits. Dirty bandages and sterilized bandages cannot be found in the world.
Item IDs
Bandage type | Base ID |
---|---|
Bandage | Base.Bandage |
Dirty Bandage | Base.BandageDirty |
Sterilized Bandage | Base.AlcoholBandage |
Code
From newitems.txt (Project Zomboid directory/media/scripts/)
Bandage Retrieved: Build 40.43
item Bandage Count = 1, Weight = 0.1, AlwaysWelcomeGift = true, Type = Normal, DisplayName = Bandage, ReplaceOnUse = BandageDirty, Icon = Bandage, CanBandage = true, BandagePower = 4, Tooltip = Tooltip_UseOnHealthPanel,
Dirty Bandage Retrieved: Build 40.43
item BandageDirty Count = 1, Weight = 0.1, AlwaysWelcomeGift = true, Type = Normal, DisplayName = Dirty Bandage, Icon = BandageDirty, CanBandage = true, BandagePower = 0,
Sterilized Bandage Retrieved: Build 40.43
item AlcoholBandage Count = 1, Weight = 0.1, AlwaysWelcomeGift = true, Type = Normal, DisplayName = Sterilized Bandage, ReplaceOnUse = BandageDirty, Alcoholic = TRUE, Icon = Bandage, CanBandage = true, BandagePower = 4, Tooltip = Tooltip_AlcoholBandage,