Build 42: Difference between revisions

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(Updated major changes to the roadmap from 6/1/22)
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{{header|PZwiki|Version history|hidever=true}}
{{header|PZwiki|Version history|hidever=true}}
{{Infobox version
{{Infobox version
|title=Hunting
|title=Expanded Crafting and Balance
|name_colour=name_colour
|image=
|name_text_colour=name_text_colour
|image=Grazing_teaser.gif
|image_width=300px
|image_width=300px
|update_name=Hunting
|update_name=Expanded Crafting and Balance
|stable=''Unreleased''
|stable=''Unreleased''
|iwbums=''Unreleased''
|iwbums=''Unreleased''
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|prev=Build 41
|prev_link=Build 41
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|next_link=Build 43
}}{{Quote|text=[https://projectzomboid.com/blog/news/2014/06/march-to-1-0/ Finally you’ll be able to wander around the countryside trying to shoot rabbits with a shotgun. Hurrah!]|author=[[Will Porter]]}}
}}'''Build 42''' is an upcoming update for [[Project Zomboid]] focusing on expanding "crafting and balance". The update is being worked on in conjunction with the first stage of NPCs ([[Build 43]]). While this will not be as significant of an update as the first iteration of NPCs, build 42 will still be a fairly beefy update in terms of what it brings to the game.
Build 42, also known as the '''Hunting''' update, is one the oldest planned updates, behind NPCs (Kate & Baldspot) and the Louisville map expansion, mentioned as early as [https://projectzomboid.com/blog/news/2012/10/picking-the-brains-of-pzs-newest-recruit/ October 2012]. The addition of hunting has been a priority for [[The Indie Stone]], however hasn't been feasable until the [[Build 41|Animation Overhaul (Build 41)]]. The hunting update will be the first iteration of the new AI code created by [[Chris Simpson|Lemmy]].  


The main features include the additon of wildlife roaming the countryside, including deer, [[Mouse|mice]]/[[Rat|rats]], feral dogs and more, along with complimentary mechanics, such as expanding trapping. Further features include those that could not be added in Build 41, such as [https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/ improved fire graphics/mechanics] and potentially a ranged combat overhaul.
Balance will be focused around existing mechanics that have been neglected since they were introduced, specifically [[traits]], [[Occupations|professions]], [[skills]], the [[health|medical system]], and reducing exploits during character creation, along with loot balancing and more.
 
Additional content is expected to focus around expanding the metaphorical 'tech tree', to provide a richer late game by creating a way to reproduce items, reducing the need to respawn loot. This may also expand on professions, allowing them to use their pre-apocalypse skills to rebuild in the post-apocalypse. Further features include those that could not be added in [[Build 41]], such as [https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/ improved fire graphics/mechanics] and potentially a range combat overhaul.
 
==Hunting update==
Build 42 was previously planned to be the "Hunting update", focusing on the inclusion of wildlife roaming the countryside, including deer, [[Mouse|mice]]/[[Rat|rats]], feral dogs and more, along with complimentary mechanics, such as expanding [[trapping]]. Hunting is no longer the primary focus of the first iteration of [[Chris Simpson|Lemmy]]'s AI code and not yet confirmed when of the 3 NPC stages it will be implemented.  
 
Hunting is one the oldest planned updates that have not yet been added, behind NPCs (Kate & Baldspot), mentioned as early as [https://projectzomboid.com/blog/news/2012/10/picking-the-brains-of-pzs-newest-recruit/ October 2012]. The addition of hunting has been a priority for [[The Indie Stone]], however hasn't been feasable until the [[Build 41|Animation Overhaul (Build 41)]].  


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Revision as of 12:43, 7 January 2022

Expanded Crafting and Balance
Update name
Expanded Crafting and Balance
Latest release
Unreleased
Stable release
Unreleased
Beta release
Unreleased

Build 42 is an upcoming update for Project Zomboid focusing on expanding "crafting and balance". The update is being worked on in conjunction with the first stage of NPCs (Build 43). While this will not be as significant of an update as the first iteration of NPCs, build 42 will still be a fairly beefy update in terms of what it brings to the game.

Balance will be focused around existing mechanics that have been neglected since they were introduced, specifically traits, professions, skills, the medical system, and reducing exploits during character creation, along with loot balancing and more.

Additional content is expected to focus around expanding the metaphorical 'tech tree', to provide a richer late game by creating a way to reproduce items, reducing the need to respawn loot. This may also expand on professions, allowing them to use their pre-apocalypse skills to rebuild in the post-apocalypse. Further features include those that could not be added in Build 41, such as improved fire graphics/mechanics and potentially a range combat overhaul.

Hunting update

Build 42 was previously planned to be the "Hunting update", focusing on the inclusion of wildlife roaming the countryside, including deer, mice/rats, feral dogs and more, along with complimentary mechanics, such as expanding trapping. Hunting is no longer the primary focus of the first iteration of Lemmy's AI code and not yet confirmed when of the 3 NPC stages it will be implemented.

Hunting is one the oldest planned updates that have not yet been added, behind NPCs (Kate & Baldspot), mentioned as early as October 2012. The addition of hunting has been a priority for The Indie Stone, however hasn't been feasable until the Animation Overhaul (Build 41).