Build 42: Difference between revisions

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(Updated major changes to the roadmap from 6/1/22)
(updated more info about animals + images)
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{{Infobox version
{{Infobox version
|title=Expanded Crafting and Balance
|title=Expanded Crafting and Balance
|image=
|image=Bull Preview.png
|image_width=300px
|image_width=150px
|update_name=Expanded Crafting and Balance
|update_name=Expanded Crafting and Balance
|stable=''Unreleased''
|stable=''Unreleased''
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|next=Build 43
|next=Build 43
|next_link=Build 43
|next_link=Build 43
}}'''Build 42''' is an upcoming update for [[Project Zomboid]] focusing on expanding "crafting and balance". The update is being worked on in conjunction with the first stage of NPCs ([[Build 43]]). While this will not be as significant of an update as the first iteration of NPCs, build 42 will still be a fairly beefy update in terms of what it brings to the game.
}}[[File:Roadmap_Jan_22.png|thumb|Development roadmap towards full release as of [https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/ January 2022]]]'''Build 42''' is an upcoming update for [[Project Zomboid]] focusing on expanding "crafting and balance". The update is being worked on in conjunction with the first stage of NPCs ([[Build 43]]). While this will not be as significant of an update as the first iteration of human NPCs, build 42 will still be a fairly beefy update in terms of what it brings to the game.


Balance will be focused around existing mechanics that have been neglected since they were introduced, specifically [[traits]], [[Occupations|professions]], [[skills]], the [[health|medical system]], and reducing exploits during character creation, along with loot balancing and more.
Balance will be focused around existing mechanics that have been neglected since they were introduced, specifically [[traits]], [[Occupations|professions]], [[skills]], the [[health|medical system]], and reducing exploits during character creation, along with loot balancing and more.  


Additional content is expected to focus around expanding the metaphorical 'tech tree', to provide a richer late game by creating a way to reproduce items, reducing the need to respawn loot. This may also expand on professions, allowing them to use their pre-apocalypse skills to rebuild in the post-apocalypse. Further features include those that could not be added in [[Build 41]], such as [https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/ improved fire graphics/mechanics] and potentially a range combat overhaul.
Additional content is expected to focus around expanding the metaphorical 'tech tree', to provide a richer late game by creating a way to reproduce items, reducing the need to respawn loot. This may also expand on professions, allowing them to use their pre-apocalypse skills to rebuild in the post-apocalypse. Further features include those that could not be added in [[Build 41]], such as [https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/ improved fire graphics/mechanics] and potentially a range combat overhaul.
This update will include the first visual and interactible animals, however with very basic AI. The first batch of animals will be those that compliment the new 'tech tree', such as [[leather]] or [[wool]]. Therefore other animals such as dogs are unlikely to be added in this version.


==Hunting update==
==Hunting update==
Build 42 was previously planned to be the "Hunting update", focusing on the inclusion of wildlife roaming the countryside, including deer, [[Mouse|mice]]/[[Rat|rats]], feral dogs and more, along with complimentary mechanics, such as expanding [[trapping]]. Hunting is no longer the primary focus of the first iteration of [[Chris Simpson|Lemmy]]'s AI code and not yet confirmed when of the 3 NPC stages it will be implemented.  
Build 42 was previously planned to be the "Hunting update", focusing on the inclusion of wildlife roaming the countryside, including deer, [[Mouse|mice]]/[[Rat|rats]], feral dogs and more, along with complimentary mechanics, such as expanding [[trapping]]. Animals were going to be the first feature utilising [[Chris Simpson|Lemmy]]'s AI code, prior to implementation of human NPCs ([[Build 43]]). Instead, animals will still be added in build 42, however with basic AI.  


Hunting is one the oldest planned updates that have not yet been added, behind NPCs (Kate & Baldspot), mentioned as early as [https://projectzomboid.com/blog/news/2012/10/picking-the-brains-of-pzs-newest-recruit/ October 2012]. The addition of hunting has been a priority for [[The Indie Stone]], however hasn't been feasable until the [[Build 41|Animation Overhaul (Build 41)]].  
Hunting is one the oldest planned updates that have not yet been added, behind NPCs (Kate & Baldspot), mentioned as early as [https://projectzomboid.com/blog/news/2012/10/picking-the-brains-of-pzs-newest-recruit/ October 2012]. The addition of hunting has been among the list of features to add prior to 1.0, however hasn't been feasable until the [[Build 41|Animation Overhaul (Build 41)]].  


{{clear}}
{{clear}}

Revision as of 10:58, 15 March 2022

Expanded Crafting and Balance
Bull Preview.png
Update name
Expanded Crafting and Balance
Latest release
Unreleased
Stable release
Unreleased
Beta release
Unreleased
Development roadmap towards full release as of January 2022

Build 42 is an upcoming update for Project Zomboid focusing on expanding "crafting and balance". The update is being worked on in conjunction with the first stage of NPCs (Build 43). While this will not be as significant of an update as the first iteration of human NPCs, build 42 will still be a fairly beefy update in terms of what it brings to the game.

Balance will be focused around existing mechanics that have been neglected since they were introduced, specifically traits, professions, skills, the medical system, and reducing exploits during character creation, along with loot balancing and more.

Additional content is expected to focus around expanding the metaphorical 'tech tree', to provide a richer late game by creating a way to reproduce items, reducing the need to respawn loot. This may also expand on professions, allowing them to use their pre-apocalypse skills to rebuild in the post-apocalypse. Further features include those that could not be added in Build 41, such as improved fire graphics/mechanics and potentially a range combat overhaul.

This update will include the first visual and interactible animals, however with very basic AI. The first batch of animals will be those that compliment the new 'tech tree', such as leather or wool. Therefore other animals such as dogs are unlikely to be added in this version.

Hunting update

Build 42 was previously planned to be the "Hunting update", focusing on the inclusion of wildlife roaming the countryside, including deer, mice/rats, feral dogs and more, along with complimentary mechanics, such as expanding trapping. Animals were going to be the first feature utilising Lemmy's AI code, prior to implementation of human NPCs (Build 43). Instead, animals will still be added in build 42, however with basic AI.

Hunting is one the oldest planned updates that have not yet been added, behind NPCs (Kate & Baldspot), mentioned as early as October 2012. The addition of hunting has been among the list of features to add prior to 1.0, however hasn't been feasable until the Animation Overhaul (Build 41).