D-E Pistol: Difference between revisions

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The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
==Gallery==
<gallery>
<gallery>
File:HoldingD-E.jpg|Survivor wielding the D-E Pistol.
File:HoldingD-E.jpg|Survivor wielding the D-E Pistol.

Revision as of 12:43, 17 July 2021

D-E Pistol
D-E Pistol
D-E Pistol (Icon) .44 Magnum Bullets
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Gunshot
Characteristics
Ammo type .44 Magnum Round
Magazine size 15
Noise radius 100 tiles
Recoil delay 30
Reload time 30
Aiming time 30
Damage
Type Gunshot
Range 0.61–10 tiles
Damage 1–1.9
Accuracy 20
Knockback 0.3
Knockdown 2
Technical details
Base ID base.Pistol3

The D-E Pistol is a handgun chambered in .44 Magnum Round. The gun can be attached to a Holster or Double Holster for quick access and weight reduction.

Usage

Pros Cons
  • Tied with the Magnum for highest maximum damage of any handgun.
  • Tied with the M625 Revolver for 2nd highest stopping power of any handgun.
  • 2nd Loudest handgun, zombies with default hearing being able to hear it from up to 100 tiles away.
  • Tied with the magnum for 2nd lowest accuracy of any handgun.
  • Geared towards survivors with a high aiming level.
  • Capable of jamming.
  • Requires magazines.
  • Gun, ammo and magazines are quite difficult to find.
  • .44 Magnum bullet boxes only contain 12 bullets.

Distribution

The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.

The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Code

Retrieved: Build 41.50

    item Pistol3
    {
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	Firearm9mmShot,
        SoundRadius	=	100,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun3,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 30,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
    }

History

Alpha
41 Added to the game