Drawer: Difference between revisions

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{{Languages}}
{{Languages}}
{{Header/sandbox2|Project Zomboid|Items|type=Construction}}
{{Header/sandbox2|Project Zomboid|Items|Materials|Carpentry materials}}
{{Page version|41.73}}
{{Page version|41.73}}
{{Infobox item
{{Infobox item
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[[Category:Construction]]
[[Category:Construction]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Carpentry materials]]

Revision as of 02:31, 3 March 2024

Template:Header/sandbox2

Spiffo controlyourself.png
This page was last updated for an older version (41.73).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Drawer
Drawer Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
3
Function
Properties
Material
Wood
Crafting
Ingredients
Technical
Item ID
Base.Drawer

A drawer is an item used in carpentry.

Usage

Only used in the crafting of a table with drawer.

Crafting

Drawers are made from a plank, a set of nails, and a doorknob.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Drawer.png
Drawer
0.25 Carpentry none Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank
(consumed)
DoorKnob.png
Doorknob
(consumed)
Nails.png
Nails
(consumed)
TablewithDrawer Carpentry.gif
Table with Drawer
1.25 Carpentry Carpentry 5 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x5
(consumed)
Nails.png
Nails x4
(consumed)
Drawer.png
Drawer x1
(consumed)

Distribution

Drawers are only obtainable through crafting and cannot be found throughout the world.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.73
item Drawer
{
  DisplayCategory     = Material,
  Weight              = 3,
  Type                = Normal,
  DisplayName         = Drawer,
  Icon                = Drawer,
  WorldStaticModel    = Drawer,
}

See also