Health: Difference between revisions
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== [[NPC]] (pre-alpha) == | == [[NPC]] (pre-alpha) == | ||
NPC's health cannot be seen but if he has a status ailment ( | NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over. | ||
== Healing (pre-alpha) == | == Healing (pre-alpha) == | ||
The Player can heal NPC's with [[painkillers]]. To heal himself, the player can consume food and rest. | The Player can heal NPC's with [[painkillers]]. To heal himself, the player can consume food and rest. |
Revision as of 10:48, 17 June 2011
The amount of damage that a zombie, NPC, door, window or player can withstand before it either dies or breaks.
Player (pre-alpha)
Health of the player is displayed in a health window accessible by clicking the heart icon on the left side of the screen. The body of the player is separated into 17 different sections.
- Left and right foot
- Left and right shin
- Left and right thigh
- Left and right hand
- Left and right forearm
- Left and right upper arm
- Groin
- Lower torso
- Upper torso
- Neck
- Head
Zombie (pre-alpha)
All zombies have the same amount of health, one shotgun blast or 2-3 baseball bat hits will kill them permanently.
NPC (pre-alpha)
NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over.
Healing (pre-alpha)
The Player can heal NPC's with painkillers. To heal himself, the player can consume food and rest.