Lamp on Pillar: Difference between revisions
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== Crafting == | == Crafting == | ||
{| | {{Crafting header|ing=4}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 1017 --> | ||
|- | {{Crafting/core|ing=4 | ||
| product_image = [[File:Lamponpillar.png]] | product_name = [[Lamp on Pillar]] |q5=x1 | product_quantity = | |||
| xp = <!-- Not present in the old template. Please fill in manually. --> | |||
| sl = [[Carpentry]] 5 | |||
| req = | |||
| f1 = [[File:Rope.png|link=Rope|Rope]] | i1 = [[Rope]] | q1 = x1 | tag1 = (consumed) | |||
| f2 = [[File:Flashlight.png|link=Flashlight|Flashlight]] | i2 = [[Flashlight]] | q2 = x1 | tag2 = (consumed) | |||
| f3 = [[File:Plank.png|link=Plank|Plank]] | i3 = [[Plank]] | q3 = x2 | tag3 = (consumed) | |||
| f4 = [[File:Nails.png|link=Nails|Nails]] | i4 = [[Nails]] | q4 = | tag4 = (consumed) | |||
}} | |||
|} | |} | ||
== Code == | == Code == |
Revision as of 04:37, 26 March 2022
Ingame image of Lamp on Pillar in Version 36.40. |
A lamp on pillar is a light source that can be constructed at Carpentry level 5, that will continue to light a area as long as the torch has power. It can be used for marking areas in the dark or more for cosmetic usage ingame for bases.
Should the torch no longer function, the battery can be removed by right clicking on the pillar and remove the battery then place a new one in.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
File:Lamponpillar.png Lamp on Pillar |
Carpentry 5 | Rope x1 (consumed) |
Flashlight x1 (consumed) |
Plank x2 (consumed) |
Nails (consumed) |
Code
From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)
ISBuildMenu.onPillarLamp = function(worldobjects, square, sprite, player) -- sprite, northSprite local lamp = ISLightSource:new(sprite.sprite, sprite.northSprite, getSpecificPlayer(player)); lamp.offsetX = 5; lamp.offsetY = 5; lamp.modData["need:Base.Plank"] = "2"; lamp.modData["need:Base.Rope"] = "1"; lamp.modData["need:Base.Nails"] = "4"; lamp.modData["xp:Woodwork"] = 5; -- lamp.modData["need:Base.Torch"] = "1"; lamp:setEastSprite(sprite.eastSprite); lamp:setSouthSprite(sprite.southSprite); lamp.fuel = "Base.Battery"; lamp.baseItem = "Base.Torch"; lamp.radius = 10; lamp.player = player getCell():setDrag(lamp, player); end