Letter Opener

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Revision as of 03:05, 26 May 2021 by Thing II (talk | contribs) (Standardized it a bit more)
Letter Opener
Letter Opener
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 5
Skill Blade
Damage
Type Blade
Attack speed 2
Range 0.61–0.8 tiles
Damage 0.1–0.1
Knockback 0.3
Knockdown 0
Execution Jaw stab
Technical details
Base ID Base.LetterOpener

The Letter Opener is a common early game melee weapon.

Usage

Weapon

The Letter Opener is light, and in terms of durability, is worse than than the Kitchen Knife, the Ice Pick and the Hunting Knife. As the Letter Opener is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly. It does, however, have a low maximum durability, allowing for few attacks before breaking.

It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Breaking doors

The Letter Opener is a weapon that deals minimal damage (2) to doors. For comparison, an axe deals 35 damage.

Chopping trees

The Letter Opener is a weapon that deals minimal damage (1) to trees. For comparison, an axe deals 35 damage.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item LetterOpener
		MaxRange		= 0.8,
		WeaponSprite		= LetterOpener,
		MinAngle		= 0.65,
		Type			= Weapon,
		MinimumSwingTime	= 2,
		KnockBackOnNoDeath	= FALSE,
		SwingAmountBeforeImpact	= 0.02,
		Categories		= SmallBlade,
		ConditionLowerChanceOneIn = 1,
		Weight			= 0.3,
		SplatNumber		= 2,
		PushBackMod		= 0.3,
		SubCategory		= Stab,
		AimingMod		= 0.8,
		ConditionMax		= 5,
		MaxHitCount		= 1,
		IsAimedHandWeapon	= TRUE,
		DoorDamage		= 1,
		SwingAnim		= Stab,
		DisplayName		= Letter Opener,
		MinRange		= 0.61,
		CloseKillMove		= Jaw_Stab,
		SwingTime		= 2,
		KnockdownMod		= 0,
		SplatBloodOnNoDeath	= TRUE,
		Icon			= LetterOpener,
		RunAnim			= Run_Weapon2,
		IdleAnim		= Idle_Weapon2,
		TreeDamage		= 2,
		EnduranceMod		= 0.5,
		BreakSound		= BreakMetalItem,
		MetalValue		= 15,
		CriticalChance		= 5,
		CritDmgMultiplier	= 10,
		MinDamage		= 0.1,
		MaxDamage		= 0.1,
 		WeaponLength		= 0.25,
		DamageCategory		= Slash,
		DamageMakeHole		= TRUE,
		HitFloorSound		= BladeHit,
		ImpactSound		= BladeHit,
		HitSound		= BladeHit,
		AttachmentType		= Screwdriver,

See Also

Template:Navbox/Weapons