Planned features: Difference between revisions
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This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page. | {{Header|PZwiki|hidever=true}} | ||
{{Future}} | |||
{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}} | |||
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game, please check the [[version history]] page. | |||
<small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small> | <small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small> | ||
==Game mechanics== | ==Game mechanics== | ||
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref> | *Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref> | ||
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | *Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | ||
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | *Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | ||
==General== | ==General== | ||
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref><ref>https://projectzomboid.com/blog/news/2022/06/bazil-brush/</ref> | *More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref><ref>https://projectzomboid.com/blog/news/2022/06/bazil-brush/</ref> | ||
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref> | *Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref> | ||
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref> | *Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref> | ||
==Items== | ==Items== | ||
[[File: | [[File:Chainsaw Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]] | ||
*[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref> | *[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref> | ||
*More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref> | *More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref> | ||
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref> | *More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref> | ||
==Locations== | ==Locations== | ||
*Additional areas such as: | *Additional areas such as: | ||
**Brandenburg, a small city to the west of [[ | **Brandenburg, a small city to the west of [[Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref> | **Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref> | ||
==NPCs== | ==NPCs== |
Revision as of 21:31, 10 September 2023
- This article is about Project Zomboid's planned features. For features that are confirmed and in development, see Upcoming versions.
This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game, please check the version history page.
Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.
Game mechanics
- Return of Insanity system.[1]
- Amputation on injured or infected limbs.[2]
- Full body damage system on zombies.[3]
General
Items
Locations
- Additional areas such as:
NPCs
- Main article: NPC
- Reintroduction of human NPCs (of all types, good and bad).[14]
- Dogs.[21]
- Huntable animals, wandering the landscape.[22]
- Livestock:[23][24]
Vehicles
- Car modification/enhancement.[25]
- Visible vehicle interiors.[26]
- More variety in vehicle types and models.[27]
See also
References
- ↑ https://projectzomboid.com/blog/news/2016/01/survival-impact/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
- ↑ https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
- ↑ https://projectzomboid.com/blog/news/2022/06/bazil-brush/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
- ↑ https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://twitter.com/lemmy101/status/1504124747914829830
- ↑ https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
- ↑ https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487
- ↑ https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156
- ↑ https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://twitter.com/rj_pz/status/1504126873521074178
- ↑ https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
- ↑ https://projectzomboid.com/blog/news/2019/08/twisted/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/