Saving: Difference between revisions

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{{Merge|Survival Guide}}
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The game has the capacity to save the [[player|player's]] progress, including current inventory, [[health]], and [[moodles]].  When transitioning between [[Knox Country|map]] segments, the unoccupied segments remain static: in the absence of the [[player]], no [[zombies]] nor [[NPCs]] will move, food will not rot further, and so on.
The game has the capacity to save the [[player|player's]] progress, including current inventory, [[health]], and [[moodles]].  When transitioning between [[Knox Country|map]] segments, the unoccupied segments remain static: in the absence of the [[player]], no [[zombies]] nor [[NPCs]] will move, food will not rot further, and so on.



Revision as of 23:52, 1 November 2023

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It has been suggested that this article be merged with Survival Guide.
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This article may be outdated.
Editors are encouraged to update this article with new information.

The game has the capacity to save the player's progress, including current inventory, health, and moodles. When transitioning between map segments, the unoccupied segments remain static: in the absence of the player, no zombies nor NPC will move, food will not rot further, and so on.

Auto-Save

Every two seconds, the game saves its current state. The game also saves when closing the Java application.

Progress cannot be manually saved. The goal is to prevent players from optimizing their run-through by reloading before critical moments to "change history".