Template:Infobox weapon: Difference between revisions

From PZwiki
m (moved condition row position)
(changed range and damage to appear as a range rather than two separate variables.)
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{{#if: {{{min_range|}}}|{{#if: {{{max_range|}}}|  
{{#if: {{{min_range|}}}|{{#if: {{{max_range|}}}|  
{{!}}- style="height:30px; {{#if: {{{range_bkg|}}}| background-color:#F2F2F2;}}"
{{!}}- style="height:30px; {{#if: {{{range_bkg|}}}| background-color:#F2F2F2;}}"
{{!}} '''Range''' {{!}}{{!}}'''Min:'''&emsp;{{{min_range}}}<br>'''Max:'''&emsp;{{{max_range}}} }} }}
{{!}} '''Range''' {{!}}{{!}}{{{min_range}}}&ndash;{{{max_range}}} }} }}
{{#if: {{{min_damage|}}}|{{#if: {{{max_damage|}}}|  
{{#if: {{{min_damage|}}}|{{#if: {{{max_damage|}}}|  
{{!}}- style="height:30px; {{#if: {{{damage_bkg|}}}| background-color:#F2F2F2;}}"
{{!}}- style="height:30px; {{#if: {{{damage_bkg|}}}| background-color:#F2F2F2;}}"
{{!}} '''Damage''' {{!}}{{!}}'''Min:'''&emsp;{{{min_damage}}}<br>'''Max:'''&emsp;{{{max_damage}}} }} }}
{{!}} '''Damage''' {{!}}{{!}}{{{min_damage}}}&ndash;{{{max_damage}}} }} }}
{{!}}- style="height:30px; {{#if: {{{sound_radius_bkg|}}}| background-color:#F2F2F2;}}"
{{!}}- style="height:30px; {{#if: {{{sound_radius_bkg|}}}| background-color:#F2F2F2;}}"
{{#if: {{{sound_radius|}}} |{{!}} '''Sound radius''' {{!}}{{!}} {{{sound_radius}}} }}
{{#if: {{{sound_radius|}}} |{{!}} '''Sound radius''' {{!}}{{!}} {{{sound_radius}}} }}

Revision as of 02:25, 20 June 2018

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This template is used to create an infobox in an article about any type of weapon, whether they be melee, ranged, throwable, or a trap.

Usage

To use this template in an article, copy the template below, then paste the template into an article.

All parameters are optional – those you do not populate with data will not show up in the infobox when the article is saved.

It is strongly advised to only include variables that are relevant to the specific item in question, i.e. parameters that do not display as false or 0.

Infobox weapon
Image.png
alternate_name
Weight weight
Equipped equipped
Secondary hand secondary_item
Ammo ammo
Clip size clip_size
Conditon max. condition_max
Range min_range–max_range
Damage min_damage–max_damage
Sound radius sound_radius
Sensor range sensor_range
Effect range effect_range
{{Infobox weapon
|name =
|image=
|image_width=
|alternate_image=
|alternate_name=
|alternate_link=
|alternate_image2=
|alternate_name2=
|alternate_link2=
|alternate_image3=
|alternate_name3=
|alternate_link3=
|alternate_image4=
|alternate_name4=
|alternate_link4=
|alternate_image5=
|alternate_name5=
|alternate_link5=
|alternate_image6=
|alternate_name6=
|alternate_link6=
|alternate_image7=
|alternate_name7=
|alternate_link7=
|alternate_image8=
|alternate_name8=
|alternate_link8=
|alternate_image9=
|alternate_name9=
|alternate_link9=
|alternate_image10=
|alternate_name10=
|alternate_link10=
|alternate_image11=
|alternate_name11=
|alternate_link11=
|alternate_image12=
|alternate_name12=
|alternate_link12=
|alternate_image13=
|alternate_name13=
|alternate_link13=
|alternate_image14=
|alternate_name14=
|alternate_link14=
<!--GENERAL-->
|category=
|weight=
|weight2=
|function=
|equipped=
|secondary_item=
|max_units=
|contents=
|can_boil_water=
|rain_factor=
|condition_max=
|skill_type=
|attachment_type=
<!--CHARACTERISTICS-->
|ammo_type=
|ammo=
|clip_size=
|sound_radius=
|recoil_delay=
|reload_time=
|aiming_time=
<!--DAMAGE-->
|type=
|base_speed=
|min_range=
|max_range=
|hit_chance=
|min_damage=
|max_damage=
|crit_chance=
|crit_multiplier=
|tree_damage=
|door_damage=
|push_back=
|knockdown=
|kill_move=
|effect_power=
|effect_range=
|effect_duration=
|effect_timer=
|effect_type=
|sensor_range=
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id =
|class_name2=
}}

Parameters

Heading/Image

display_name
The display name of the item as it appears in-game. Leaving blank will display the pagename.
name_colour
The background colour for the display name. Codes can be found at Template:Infobox nc.
name_text_colour
The text colour for the display name. Codes can be found at Template:Infobox nc.
image
An image of the icon displayed at 128px.
alternate_image
An alternate image displayed at 32px. Can be an empty, packaged, open or any other variant.
alternate_name
The name of the alternate item image. Leaving blank will display no name when the image is hovered over.
alternate_link
An optional link to the alternate image page. Leaving blank will have no link.

General

Category
The in-game category the item is displayed as in the inventory. Often "Weapon".
weight
The base weight of the item.
Function
What the item is used for. Can usually be removed if the item isn't considered a tool by the wiki. (remove if value is empty)
equipped
In which hand this item needs to be equipped: primary, secondary or both; one-handed or two-handed.
secondary_item
The item required in the secondary slot to use this item, such as the Molotov Cocktail. (remove if value is empty)
condition_max
The item's maximum condition, i.e. when it's fully repaired.
skill_type
The weapon's associated skill. (remove if value is empty)
max_units
The maximum units in a full item. Calculated using the "UseDelta" value: 1 / UseDelta.
contents
The contents of the item, e.g. water, electricity, etc. (remove if value is not considered to have any contents)
can_boil_water
Whether this item can be used to boil/cook water. Displayed by the variable "iscookable". (remove if value is not considered a water container)
rain_factor
The item's rain factor when it's left on the ground while it's raining. (remove if value is empty)

Characteristics

ammo_type
**DEPRECATED: use ammo instead** The ammo type this weapon uses if it has one. (remove if value is empty)
ammo
The ammo type this weapon uses. This value is used in {{img_item}} to automatically generate the ammo icon with link. (remove if value is empty)
clip_size
The amount of ammo/bullets in a single clip/magazine. (remove if value is empty)
sound_radius
The radius of sound that is given off from using the item. (remove if value is empty)
recoil_delay
The time required between each shot before maximum accuracy. remove if value is empty)
reload_time
The time it takes to reload the weapon. (remove if value is empty)
aiming_time
The time taken to aim the weapon. (remove if value is empty)

Damage

type
The damage type this weapon does, such as blunt and blade. Firearms should be "gunshot". Throwables should be the same is their "effect_type".
base_speed
The time it takes to perform a full swing (previously "swing_time"). (remove if value is empty)
min_range
The item's minimum range, regardless of whether it's melee or ranged. (make 0 if value is empty)
max_range
The item's maximum range, regardless of whether it's melee or ranged.
hit_chance
The chance of hitting an enemy for a firearm. Should be the "HitChance" variable. (remove if value is empty)
min_damage
The item's minimum damage it can deal. (remove if value is empty)
max_damage
The item's maximum damage it can deal. (remove if value is empty)
crit_chance
The chance of doing a critical hit. (remove if value is empty)
crit_multiplier
The damage multiplayer when a critical hit. Appears as an abbr/tooltip for crit_chance. (remove if value is empty)
tree_damage
The item's damage to trees. (remove if value is empty)
door_damage
The item's damage to doors. (remove if value is empty)
push_back
The PushBackMod. (remove if value is empty)
knockdown
The KnockdownMod. (remove if value is empty)
kill_move
The special kill move a weapon has, such as Jaw Stab. (remove if value is empty)
effect_type
The effect given-off by the trap. Can be either: "explosion", "fire", "smoke" or "noise". Any other value will display as "Effect range". (remove if value is empty)
effect_power
The power of the effect caused by the item. (remove if value is empty)
effect_range
The range of the trap's effect. Defined by either ExplosionRange, FireRange, SmokeRange or NoiseRange. (remove if value is empty)
effect_duration
The duration of the trap's effect. Defined by NoiseDuration. (remove if value is empty)
effect_timer
Time before trap is triggered. Defined by the ExplosionTimer variable. (remove if value is empty)
sensor_range
How close an entity needs to be before the trap is triggered. (remove if value is empty)

Technical details

ingredients
A list of ingredients required to make this item. Please use the following format: 1 × [[Plank]] and separate ingredients into a list with <br>.
class_name
The item's module and ID name.

Examples

Blunt weapons, displaying the Baseball Bat infobox

Infobox weapon
BaseballBat Model.png
Baseball Bat
Weight 2
Equipped One-handed
Conditon max. 15
Range 0.61–1.25
Damage 0.8–1.1
{{Infobox weapon
|name =Baseball Bat
|image=BaseballBat_Model.png
|image_width=200px
|alternate_image=BaseballBat.png
|alternate_name=Baseball Bat
|alternate_link=
<!--GENERAL-->
|category=Sports
|weight=2
|equipped=One-handed
|condition_max=15
|attachment_type=Shovel
<!--DAMAGE-->
|type=Blunt
|skill_type=Blunt
|base_speed=1
|min_range=0.61
|max_range=1.25
|min_damage=0.8
|max_damage=1.1
|tree_damage=1
|door_damage=5
|push_back=0.5
|knockdown=2
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id =Base.BaseballBat
}}

Blade weapons, displaying the Kitchen Knife infobox

Infobox weapon
Knife Model.png
Kitchen Knife
Weight 0.3
Equipped One-handed
Conditon max. 10
Range 0.61–0.9
Damage 0.3–0.7
{{Infobox weapon
|name =Kitchen Knife
|image=Knife_Model.png
|image_width=200px
|alternate_image=KnifeChopping.png
|alternate_name=Kitchen Knife
|alternate_link=
<!--GENERAL-->
|category=Cooking
|weight=0.3
|equipped=One-handed
|condition_max=10
|attachment_type=Knife
<!--DAMAGE-->
|type=Slash
|skill_type=SmallBlade
|min_range=0.61
|max_range=0.9
|min_damage=0.3
|max_damage=0.7
|tree_damage=1
|door_damage=1
|push_back=0.3
|knockdown=0
|kill_move=Jaw_Stab
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id =Base.KitchenKnife
}}

Firearm weapons, displaying the M9 Pistol infobox

Infobox weapon
Handgun03 Model.png
M9 Pistol
Weight 1.5
Equipped One-handed
Ammo Bullets9mm
Clip size 15
Conditon max. 10
Range 0.61–7
Damage 0.6–1
Sound radius 40
{{Infobox weapon
|name =M9 Pistol
|image=Handgun03_Model.png
|image_width=200px
|alternate_image=HandGun3.png
|alternate_name=M9 Pistol
|alternate_link=
<!--GENERAL-->
|category=Weapon
|weight=1.5
|equipped=One-handed
|condition_max=10
|attachment_type=Holster
<!--CHARACTERISTICS-->
|ammo=Bullets9mm
|clip_size=15
|sound_radius=40
|recoil_delay=20
|reload_time=30
|aiming_time=15
<!--DAMAGE-->
|type=Gunshot
|skill_type=Firearm
|min_range=0.61
|max_range=7
|hit_chance=50
|min_damage=0.6
|max_damage=1
|door_damage=5
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id =Base.Pistol
}}

Throwable weapons, displaying the Molotov Cocktail infobox

Infobox weapon
Molotov Model.png
Molotov Cocktail
Weight 1.5
Equipped One-handed
Secondary hand Lighter
Damage 0–0
Effect range 4
{{Infobox weapon
|name =Molotov Cocktail
|image=Molotov_Model.png
|image_width=200px
|alternate_image=Molotov.png
|alternate_name=Molotov Cocktail
|alternate_link=
<!--GENERAL-->
|category=Devices
|weight=1.5
|equipped=One-handed
|secondary_item=Lighter
<!--DAMAGE-->
|type=Fire
|effect_power=90
|effect_range=4
|effect_type=Fire
|max_range=8
|min_damage=0
|max_damage=0
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id =Base.Molotov
}}

Trap weapons, displaying the Aerosol Bomb with Sensor infobox

Infobox weapon
Molotov Model.png
Aerosol Bomb with Timer
Weight 1.5
Equipped One-handed
Damage 0–0
Effect range 6
{{Infobox weapon
|name =Aerosol Bomb with Timer
|image=Molotov_Model.png
|image_width=200px
|alternate_image=AerosolbombTimer.png
|alternate_name=Aerosol Bomb with Timer
|alternate_link=
<!--GENERAL-->
|category=Devices
|weight=1.5
|equipped=One-handed
<!--DAMAGE-->
|type=Explosion
|effect_power=70
|effect_range=6
|effect_timer=10
|effect_type=Explosion
|max_range=10
|min_damage=0
|max_damage=0
|knockdown=0
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id =Base.AerosolbombTriggered
}}
Documentation transcluded from Template:Infobox weapon/doc.
Editors can experiment in this template's sandbox (create)