Template:Infobox weapon
This template is used to create an infobox in an article about any type of weapon, whether they be melee, ranged, throwable, or a trap.
Usage
To use this template in an article, copy the template below, then paste the template into an article.
All parameters are optional – those you do not populate with data will not show up in the infobox when the article is saved.
It is strongly advised to only include variables that are relevant to the specific item in question, i.e. parameters that do not display as false or 0.
Infobox weapon
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{{Infobox weapon |name = |image= |image_width= |alternate_image= |alternate_name= |alternate_link= |alternate_image2= |alternate_name2= |alternate_link2= |alternate_image3= |alternate_name3= |alternate_link3= |alternate_image4= |alternate_name4= |alternate_link4= |alternate_image5= |alternate_name5= |alternate_link5= |alternate_image6= |alternate_name6= |alternate_link6= |alternate_image7= |alternate_name7= |alternate_link7= |alternate_image8= |alternate_name8= |alternate_link8= |alternate_image9= |alternate_name9= |alternate_link9= |alternate_image10= |alternate_name10= |alternate_link10= |alternate_image11= |alternate_name11= |alternate_link11= |alternate_image12= |alternate_name12= |alternate_link12= |alternate_image13= |alternate_name13= |alternate_link13= |alternate_image14= |alternate_name14= |alternate_link14= <!--GENERAL--> |category= |weight= |weight2= |function= |equipped= |secondary_item= |max_units= |contents= |can_boil_water= |rain_factor= |condition_max= |skill_type= |attachment_type= <!--CHARACTERISTICS--> |ammo_type= |ammo= |clip_size= |sound_radius= |recoil_delay= |reload_time= |aiming_time= <!--DAMAGE--> |type= |base_speed= |min_range= |max_range= |hit_chance= |min_damage= |max_damage= |crit_chance= |crit_multiplier= |tree_damage= |door_damage= |push_back= |knockdown= |kill_move= |effect_power= |effect_range= |effect_duration= |effect_timer= |effect_type= |sensor_range= <!--TECHNICAL DETAILS--> |ingredients= |item_id = |class_name2= }}
Parameters
Heading/Image
- display_name
- The display name of the item as it appears in-game. Leaving blank will display the pagename.
- name_colour
- The background colour for the display name. Codes can be found at Template:Infobox nc.
- name_text_colour
- The text colour for the display name. Codes can be found at Template:Infobox nc.
- image
- An image of the icon displayed at 128px.
- alternate_image
- An alternate image displayed at 32px. Can be an empty, packaged, open or any other variant.
- alternate_name
- The name of the alternate item image. Leaving blank will display no name when the image is hovered over.
- alternate_link
- An optional link to the alternate image page. Leaving blank will have no link.
General
- Category
- The in-game category the item is displayed as in the inventory. Often "Weapon".
- weight
- The base weight of the item.
- Function
- What the item is used for. Can usually be removed if the item isn't considered a tool by the wiki. (remove if value is empty)
- equipped
- In which hand this item needs to be equipped: primary, secondary or both; one-handed or two-handed.
- secondary_item
- The item required in the secondary slot to use this item, such as the Molotov Cocktail. (remove if value is empty)
- condition_max
- The item's maximum condition, i.e. when it's fully repaired.
- skill_type
- The weapon's associated skill. (remove if value is empty)
- max_units
- The maximum units in a full item. Calculated using the "UseDelta" value:
1 / UseDelta
. - contents
- The contents of the item, e.g. water, electricity, etc. (remove if value is not considered to have any contents)
- can_boil_water
- Whether this item can be used to boil/cook water. Displayed by the variable "iscookable". (remove if value is not considered a water container)
- rain_factor
- The item's rain factor when it's left on the ground while it's raining. (remove if value is empty)
Characteristics
- ammo_type
- **DEPRECATED: use
ammo
instead** The ammo type this weapon uses if it has one. (remove if value is empty) - ammo
- The ammo type this weapon uses. This value is used in
{{img_item}}
to automatically generate the ammo icon with link. (remove if value is empty) - clip_size
- The amount of ammo/bullets in a single clip/magazine. (remove if value is empty)
- sound_radius
- The radius of sound that is given off from using the item. (remove if value is empty)
- recoil_delay
- The time required between each shot before maximum accuracy. remove if value is empty)
- reload_time
- The time it takes to reload the weapon. (remove if value is empty)
- aiming_time
- The time taken to aim the weapon. (remove if value is empty)
Damage
- type
- The damage type this weapon does, such as blunt and blade. Firearms should be "gunshot". Throwables should be the same is their "effect_type".
- base_speed
- The time it takes to perform a full swing (previously "swing_time"). (remove if value is empty)
- min_range
- The item's minimum range, regardless of whether it's melee or ranged. (make 0 if value is empty)
- max_range
- The item's maximum range, regardless of whether it's melee or ranged.
- hit_chance
- The chance of hitting an enemy for a firearm. Should be the "HitChance" variable. (remove if value is empty)
- min_damage
- The item's minimum damage it can deal. (remove if value is empty)
- max_damage
- The item's maximum damage it can deal. (remove if value is empty)
- crit_chance
- The chance of doing a critical hit. (remove if value is empty)
- crit_multiplier
- The damage multiplayer when a critical hit. Appears as an abbr/tooltip for crit_chance. (remove if value is empty)
- tree_damage
- The item's damage to trees. (remove if value is empty)
- door_damage
- The item's damage to doors. (remove if value is empty)
- push_back
- The PushBackMod. (remove if value is empty)
- knockdown
- The KnockdownMod. (remove if value is empty)
- kill_move
- The special kill move a weapon has, such as Jaw Stab. (remove if value is empty)
- effect_type
- The effect given-off by the trap. Can be either: "explosion", "fire", "smoke" or "noise". Any other value will display as "Effect range". (remove if value is empty)
- effect_power
- The power of the effect caused by the item. (remove if value is empty)
- effect_range
- The range of the trap's effect. Defined by either
ExplosionRange
,FireRange
,SmokeRange
orNoiseRange
. (remove if value is empty) - effect_duration
- The duration of the trap's effect. Defined by
NoiseDuration
. (remove if value is empty) - effect_timer
- Time before trap is triggered. Defined by the
ExplosionTimer
variable. (remove if value is empty) - sensor_range
- How close an entity needs to be before the trap is triggered. (remove if value is empty)
Technical details
- ingredients
- A list of ingredients required to make this item. Please use the following format:
1 × [[Plank]]
and separate ingredients into a list with<br>
. - class_name
- The item's module and ID name.
Examples
Blunt weapons, displaying the Baseball Bat infobox
Infobox weapon
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{{Infobox weapon |name =Baseball Bat |image=BaseballBat_Model.png |image_width=200px |alternate_image=BaseballBat.png |alternate_name=Baseball Bat |alternate_link= <!--GENERAL--> |category=Sports |weight=2 |equipped=One-handed |condition_max=15 |attachment_type=Shovel <!--DAMAGE--> |type=Blunt |skill_type=Blunt |base_speed=1 |min_range=0.61 |max_range=1.25 |min_damage=0.8 |max_damage=1.1 |tree_damage=1 |door_damage=5 |push_back=0.5 |knockdown=2 <!--TECHNICAL DETAILS--> |ingredients= |item_id =Base.BaseballBat }}
Blade weapons, displaying the Kitchen Knife infobox
Infobox weapon
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{{Infobox weapon |name =Kitchen Knife |image=Knife_Model.png |image_width=200px |alternate_image=KnifeChopping.png |alternate_name=Kitchen Knife |alternate_link= <!--GENERAL--> |category=Cooking |weight=0.3 |equipped=One-handed |condition_max=10 |attachment_type=Knife <!--DAMAGE--> |type=Slash |skill_type=SmallBlade |min_range=0.61 |max_range=0.9 |min_damage=0.3 |max_damage=0.7 |tree_damage=1 |door_damage=1 |push_back=0.3 |knockdown=0 |kill_move=Jaw_Stab <!--TECHNICAL DETAILS--> |ingredients= |item_id =Base.KitchenKnife }}
Firearm weapons, displaying the M9 Pistol infobox
Infobox weapon
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{{Infobox weapon |name =M9 Pistol |image=Handgun03_Model.png |image_width=200px |alternate_image=HandGun3.png |alternate_name=M9 Pistol |alternate_link= <!--GENERAL--> |category=Weapon |weight=1.5 |equipped=One-handed |condition_max=10 |attachment_type=Holster <!--CHARACTERISTICS--> |ammo=Bullets9mm |clip_size=15 |sound_radius=40 |recoil_delay=20 |reload_time=30 |aiming_time=15 <!--DAMAGE--> |type=Gunshot |skill_type=Firearm |min_range=0.61 |max_range=7 |hit_chance=50 |min_damage=0.6 |max_damage=1 |door_damage=5 |push_back=0.3 |knockdown=2 <!--TECHNICAL DETAILS--> |ingredients= |item_id =Base.Pistol }}
Throwable weapons, displaying the Molotov Cocktail infobox
Infobox weapon
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{{Infobox weapon |name =Molotov Cocktail |image=Molotov_Model.png |image_width=200px |alternate_image=Molotov.png |alternate_name=Molotov Cocktail |alternate_link= <!--GENERAL--> |category=Devices |weight=1.5 |equipped=One-handed |secondary_item=Lighter <!--DAMAGE--> |type=Fire |effect_power=90 |effect_range=4 |effect_type=Fire |max_range=8 |min_damage=0 |max_damage=0 <!--TECHNICAL DETAILS--> |ingredients= |item_id =Base.Molotov }}
Trap weapons, displaying the Aerosol Bomb with Sensor infobox
Infobox weapon
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{{Infobox weapon |name =Aerosol Bomb with Timer |image=Molotov_Model.png |image_width=200px |alternate_image=AerosolbombTimer.png |alternate_name=Aerosol Bomb with Timer |alternate_link= <!--GENERAL--> |category=Devices |weight=1.5 |equipped=One-handed <!--DAMAGE--> |type=Explosion |effect_power=70 |effect_range=6 |effect_timer=10 |effect_type=Explosion |max_range=10 |min_damage=0 |max_damage=0 |knockdown=0 <!--TECHNICAL DETAILS--> |ingredients= |item_id =Base.AerosolbombTriggered }}
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