Thirsty: Difference between revisions
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{{Header|Project Zomboid|Game mechanics|User interface|Moodles}} | {{Header|Project Zomboid|Game mechanics|User interface|Moodles}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox moodle | |||
|name=Hungry | |||
|icon=Moodle_Icon_Thirsty.png | |||
|type=Mixed | |||
|influence=Eating food | |||
}} | |||
'''Thirsty''' is a [[moodle]] that represents the character's thirst state. | '''Thirsty''' is a [[moodle]] that represents the character's thirst state. | ||
__TOC__ | __TOC__ | ||
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===Slightly Thirsty=== | ===Slightly Thirsty=== | ||
''"Dry Mouth."'' | ''"Dry Mouth."'' | ||
*Occurs when thirst is above 13%. | |||
Occurs when thirst is above 13%. | *No effects yet. | ||
===Thirsty=== | ===Thirsty=== | ||
''"Dehydrated."'' | ''"Dehydrated."'' | ||
*Occurs when thirst is above 25%. | |||
*Carrying Capacity reduced by 1 point. | |||
*Body heat generation slightly increased. | |||
===Parched=== | ===Parched=== | ||
''"Feeling faint and dizzy."'' | ''"Feeling faint and dizzy."'' | ||
*Occurs when thirst is above 70%. | |||
*Carrying Capacity reduced by 2 points. | |||
*Body heat generation further increased. | |||
===Dying of Thirst=== | ===Dying of Thirst=== | ||
''"Desperate for water."'' | ''"Desperate for water."'' | ||
*Occurs when thirst is above 85%. | |||
*Carrying Capacity reduced by 2 points. | |||
*Body heat generation moderately increased. | |||
*Health slowly decreases until the character either dies, or quenches their thirst. | |||
===See also=== | ===See also=== |
Revision as of 00:13, 12 April 2024
Thirsty is a moodle that represents the character's thirst state.
This moodle occurs when the player has gone a while without drinking water or other beverages. Dehydration leads to weakness, reduced carrying capacity, slightly increased heat generation, and eventual death.
Thirst can be quenched primarily through bottles filled with clean water; many other consumables help influence thirst as well, usually by decreasing it.
Sources of hydration must be clean and the water itself must be boiled, otherwise sickness can occur.
Traits
The Low Thirst trait slows down the thirst rate by 50%; conversely, High Thirst increases it by 100%.
Moodle levels
Slightly Thirsty
"Dry Mouth."
- Occurs when thirst is above 13%.
- No effects yet.
Thirsty
"Dehydrated."
- Occurs when thirst is above 25%.
- Carrying Capacity reduced by 1 point.
- Body heat generation slightly increased.
Parched
"Feeling faint and dizzy."
- Occurs when thirst is above 70%.
- Carrying Capacity reduced by 2 points.
- Body heat generation further increased.
Dying of Thirst
"Desperate for water."
- Occurs when thirst is above 85%.
- Carrying Capacity reduced by 2 points.
- Body heat generation moderately increased.
- Health slowly decreases until the character either dies, or quenches their thirst.