Thirsty

From PZwiki
Revision as of 04:22, 11 April 2024 by Calvy (talk | contribs) (Create page with basic page layout)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hammer.png
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 11/04/2024.
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]

Thirsty is a moodle that represents the character's thirst state.

This moodle occurs when the player has gone a while without drinking water or other beverages. Dehydration leads to weakness, reduced carrying capacity, slightly increased heat generation, and eventual death.

Thirst can be quenched primarily through bottles filled with clean water; many other consumables help influence thirst as well, usually by decreasing it.

Sources of hydration must be clean and the water itself must be boiled, otherwise sickness can occur.

Traits

The Low Thirst trait slows down the thirst rate by 50%; conversely, High Thirst increases it by 100%.

Moodle levels

Slightly Thirsty

"Dry Mouth." The character has gone a few hours without water, assuming no extreme temperatures. No effects yet. Occurs when thirst is above 13%.

Thirsty

"Dehydrated." The character's growing weak from thirst, after roughly half a day without water. Carrying Capacity reduced by 1 point. Body heat generation slightly increased. Occurs when thirst is above 25%.

Parched

"Feeling faint and dizzy." The character is even weaker after almost a day without water. Carrying Capacity reduced by 2 points. Body heat generation further increased. Occurs when thirst is above 70%.

Dying of Thirst

"Desperate for water." The character's suffering dangerous dehydration, over a day since their last drink. Carrying Capacity reduced by 2 points. Body heat generation moderately increased. Health slowly decreases until the character either dies, or quenches their thirst. Occurs when thirst is above 85%.

See also